HomeGamesUpdatesPricingMethodology
Steam News14 December 20187y ago

Darksiders 3 Patch #2 (December 13th) in Staging Branch

Changelog Improvements: Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat.

In this update3

Full notes

Full Darksiders III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions11 changes1 removal
  • Gameplay
  • Performance
  • Store
  • Balance
  • Fixes
  • Compatibility
addedImprovements:Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
changedImprovements:Improved ledge grab detection on Fury so she can more consistently grab ledges.
changedImprovements:Additional optimizations to help stuttering while streaming.
addedImprovements:Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
addedImprovements:Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.
addedImprovements:Added a few new checkpoints.

Darksiders III changes

addedAdded new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.
changedImproved ledge grab detection on Fury so she can more consistently grab ledges.
changedAdditional optimizations to help stuttering while streaming.
addedAdded “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .
addedAdded “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.

Changelog

Improvements:

  • Added new option for Combat. Upon loading a save or starting a new game, players will be prompted to choose between “Default” and “Classic” combat. “Classic” mode should feel more like previous Darksiders titles allowing Fury to dodge interrupt her attacks as well use items instantly. “Default” mode is the original combat mode for Darksiders III. The option can be changed at any point in gameplay options while playing. This has no other effects on difficulty or achievements.

  • Improved ledge grab detection on Fury so she can more consistently grab ledges.

  • Additional optimizations to help stuttering while streaming.

  • Added “Health Lurcher” item to Vulgrim that allows player to purchase refills for Nephilim’s Respite .

  • Added “Echo Mark” item to Vulgrim that allows player to refund their spent attribute points.

  • Added a few new checkpoints.

  • Raised the level cap to 200. Also, rebalanced leveling curve post level 80 as well as stat rewards..

Fixes:

  • Fixes for random crashes

  • General performance improvements.

  • Fix for Force Coral where it wouldn’t break correctly. This will also fix previous saves with this issue.

  • Fix for some checkpoints that weren’t registering.

  • Cycling difficulty options while in game will not affect actual difficulty unless it is changed.

  • Fix for Abraxis Health bar showing up but he is missing.

Balance Changes:

  • Fury will no longer take damage while performing an Arcane Counters.

  • Havoc Form does more Damage.

  • Increased Havoc Generation on Obscurus Enhancement.

  • Increased Health and Damage amounts on Fortifier Enhancement.

  • Increased Health Regeneration on Leviathan Enhancement.

  • Increased Lurcher Reward from destroying breakables on Leviathan Enhancement.

  • Increased Chance to Spawn Wrath when killing an Enemy on Rage Enhancement.

To access the branch we decided to put it in a staging branch first in order to make sure it doesnt break anything critical. The least we want is that people lose their progress or similar and there is always different behaviour out for users than in our testing environment. Here is a guide on how to get the patch: To access the beta please do the following: Follow this guide https://media.thqnordic.com/TEMP/SteamBetaBranchGuide.jpg Under Step 1 select Darksiders III In step 4 you dont need a password The branch for Step 6 is named publicstaging Enjoy and keep the feedback coming. The easiest to track feedback and reports is our tracker here: https://redmine.thqnordic.com/projects/darksiders-iii-public-tracker/issues/new

Source

Steam News / 14 December 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.