Full notes
Full DarKnot update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
DarKnot is a non-linear psychological horror game experience, focusing on a high level of detail and immersion. Here you will find insidious opponents, dynamic battles and puzzles of various degrees of difficulty. It's up to you to decide in what style to play the game.
It was inspired by our favorite horror games: Silent Hill, Resident Evil, The Evil Within, Dead by Deadlight and The Last of Us.
The early access version of the game is scheduled to be released this fall.
The game is a combination of survival horror, adventure, and roguelike. The MPC wakes up in a safe place, gets ready for a sortie, thinks over their strategy, prepares their inventory items, and makes a sortie. The player will then find new items and solve puzzles leading to new locations with other safe places. When the MPC dies and wakes up, they will either be in the safe place they previously woke up in, or a new one if they made progress. Then the loop starts over.
You can play DarKnot according to your ‘modus vivendi,’ so to speak. If you like to pick a fight, you accumulate as many weapons as you’re able to, and set out to destroy your enemies. This way, you play as a **warrior**.
On the other hand, you can meticulously explore the gloomy locations and search for the hidden objects. In this case, you play as an **explorer**—no need to get weapons for you!
If you’re a **fugitive** who is paranoid about scary monsters following your track, you can use a tarot card and remove all your traces—but this comes at the price of lowering your stamina or health points.
If you are a **survivor**, you gather as many items as possible and craft anything, and everything! Often you don’t enter fights, but if you do you use all your crafted weapons and resources such as explosives to overcome an enemy.
You can solve puzzles in a traditional way by looking for clues, but you can also lose your temper and break stuff instead, just like in real life. You build relationships with different game factions in your own manner—make them allies, or enemies.
Here is the gameplay trailer:
Source
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