Full notes
Full Darkest Path update
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What changed
- Gameplay
- UI and audio
Darkest Path changes
It has been exactly one week, and we are officially closing the doors on this early playtest.
First off, I want to say a massive thank you to everyone who played and took the time to leave feedback. To be completely honest, we never expected this much attention. We opened this build just to do a very small, quiet run to see if the core gameplay loop was actually fun. The overwhelming interest caught us off guard, which is exactly why the build felt so rough around the edges.
We are incredibly happy that you enjoyed the core loop, but we also know this was very much a prototype. The UI was just a placeholder, the pacing had serious issues, and there were plenty of bugs. We watched a lot of you encounter them firsthand—especially the now-infamous "Giant Groot" bug that completely derailed streamer Lirik's boss fight. But at the end of the day, that is exactly why we do these early playtests.
We also knew going in that the game currently does a terrible job of explaining its own mechanics, stats, and visual effects. Despite that, it was amazing to watch so many of you dive in, experiment, and figure out the underlying systems completely on your own.
We have been working hard behind the scenes to fix the pacing problems and iron out the mechanics. Very soon, we will be back with a much more polished demo version. It will feature more content, clean and finalized interfaces, and a proper system that actually explains how the game works so you don't have to guess.
We hope you will join us again to try that version out when it is ready. Until then, thank you for helping us shape the game.
Source
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