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Steam News2 July 20263d ago

Game crash issue fixes and content adjustments

The previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code.

Full notes

Full Darkest Darkness update

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What changed

1 fix1 addition6 changes0 removals
  • Performance
changedThe previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.The following are the content adjustments in the current version:
changedThe previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.Optimized the visual performance of some UI elements.
changedThe previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.Optimized card descriptions.
changedThe previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.Optimized the save structure, resulting in lower memory usage and faster loading times.
changedThe previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.Significantly reduced the initial HP of enemies to alleviate the tedious repetitive operations caused by a single deck at the start of the game.
fixedThe previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.The number of enemies encountered after Twisted Level increases is no longer fixed. When Twisted Level is II, the number of enemies encountered will randomly range from 1 to 3, instead of being fixed at 3.

Darkest Darkness changes

changedThe following are the content adjustments in the current version:
changedOptimized the visual performance of some UI elements.
changedOptimized card descriptions.
changedOptimized the save structure, resulting in lower memory usage and faster loading times.
changedSignificantly reduced the initial HP of enemies to alleviate the tedious repetitive operations caused by a single deck at the start of the game.

The previous demo version suffered from severe crash issues. In order to fix this, we have refactored the vast majority of the game's code. The crash issues have now been alleviated, but as a result, previous game saves are no longer compatible. We deeply apologize for the inconvenience caused to all players.

The following are the content adjustments in the current version:

  • Optimized the visual performance of some UI elements.

  • Optimized card descriptions.

  • Optimized the save structure, resulting in lower memory usage and faster loading times.

  • Significantly reduced the initial HP of enemies to alleviate the tedious repetitive operations caused by a single deck at the start of the game.

  • The number of enemies encountered after Twisted Level increases is no longer fixed. When Twisted Level is II, the number of enemies encountered will randomly range from 1 to 3, instead of being fixed at 3.

-Adjusted the effects of some areas.

  • You can now hover your mouse over a region before entering it to view the corresponding area effect.

Source

Steam News / 2 July 2026

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