Full notes
Full DarkDIRE: The Advanced Set update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- UI and audio
- Gameplay
- Balance
- Store
- Maps
DarkDIRE: The Advanced Set changes
Version 1.93 The Dagger From The Next Dimension is now available in the alpha build channel for Linux and Windows. This version is for alpha testing. I made lots of changes to the base code of the game, so let me know if you find any bugs.
List of Changes and Updates:
Windows version is now 64-bit, requiring a 64-bit version of Windows. The stand-alone Windows server is also now 64-bit.
Chat bubbles will use different fonts depending on language being spoken. The game's text was also updated.
Types of Will-o-the-Wisps have been expanded from 3 to a total of 10:
The Old Wisps
Edgealon Aleya: slashing-based lion protective spirit of nature.
Massaear Aleya
crushing-based bear protective spirit of nature.
Talondor Aleya
piercing-based eagle protective spirit of nature.
The New Wisps
Howlaire Aleya: fire-based wolf protective spirit of nature.
Fridgalk Aleya
cold-based elk protective spirit of nature.
Stormalox Aleya
lightning-based fox protective spirit of nature.
Mystialog Aleya
magic-based frog protective spirit of nature.
Athenaol Aleya
holy-based owl spirit of nature.
Slithenake Aleya
poison-based snake spirit of nature.
Pesterod Aleya
disease-based rat spirit of nature.
A Forgotten Culture added to the game. This will be the story behind the dagger from the next dimension. I will be updating the game to add content/quests for this next.
Ground elevation added to the game for future 3d version. Up and down arrows will appear to lead the player up or down hills when elevation gets to steep. This arrows will only appear when needed.
Character facing direction updated to 360 degrees instead of just north/south/west/east for the future 3d version. This won't be obvious in the 2d version of DarkDIRE. But you may notice jumping will now not always be perfectly "up and down" and "left and right" now.
Push the "U" to go into climbing mode. This is incase you get stuck in a elevation hole and cannot escape. NOTE: For really high climbs, climbing works better when not wearing armor. Can also activate by typing the new "-Climbing" command. (case-sensitive)
Characters can now choose shading when creating characters to give the appearance of different skin colors, per player request. Admin accounts can do custom shading.
NPCs will have random shading for different skin colors.
NPCs will now keep the same armor and clothes when they respawn, per player request.
BUG FIX: The game will immediately save world map data when it changes, this may fix a bug with ships, per player request.
- New Hints SystemThe new hint system was originally going to be image-based, but I changed to a text-based hint system. This allows me to quickly make changes to the text if needed (which I seem to have to do a lot) but the trade off is they may not (depending on screen ratio) look as nice.
This version is only a sneak peek. I will be adding new content and quests before it can be pushed into a release. Also fix any new bugs that are found.
Source
Changelog.gg summarizes and formats this update. How we read updates.
