In this update2
Full notes
Full Darkblade Ascent update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
- Balance
Darkblade Ascent changes
Changes:
Keybinds are no longer reset between sessions.
Keybinds now automatically unbind when trying to set an already set key.
Added Brightness slider in Settings > Video
Increased text legibility in many different places in UI.
Changed VFX when picking up crystals after finishing a room to be much less bright.
Reduced sound volume when hitting non-enemies with weapons.
Further performance optimizations across the board (maps, enemies, UI).
Completely revamped third room in Ashenfang Mountains.
Added support for Shader Model 5 for older GPU generations that don't support SM6.
Fixes:
Abyssal Rift portal can no longer spawn on enemies killed in the air.
Flawless Ascendancy boon now correctly activates after finishing a room without taking damage if the player took damage in the previous room.
Source
Changelog.gg summarizes and formats this update. How we read updates.
