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Steam News2 March 20251y ago

Update v0.925

Changes: Keybinds are no longer reset between sessions. Keybinds now automatically unbind when trying to set an already set key.

In this update2

Full notes

Full Darkblade Ascent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions4 changes2 removals
  • Gameplay
  • UI and audio
  • Performance
  • Balance
removedChanges:Keybinds are no longer reset between sessions.
addedChanges:Added Brightness slider in Settings > Video
changedChanges:Increased text legibility in many different places in UI.
changedChanges:Changed VFX when picking up crystals after finishing a room to be much less bright.
changedChanges:Reduced sound volume when hitting non-enemies with weapons.
changedChanges:Further performance optimizations across the board (maps, enemies, UI).

Darkblade Ascent changes

removedKeybinds are no longer reset between sessions.
addedAdded Brightness slider in Settings > Video
changedIncreased text legibility in many different places in UI.
changedChanged VFX when picking up crystals after finishing a room to be much less bright.
changedReduced sound volume when hitting non-enemies with weapons.

Changes:

  • Keybinds are no longer reset between sessions.

  • Keybinds now automatically unbind when trying to set an already set key.

  • Added Brightness slider in Settings > Video

  • Increased text legibility in many different places in UI.

  • Changed VFX when picking up crystals after finishing a room to be much less bright.

  • Reduced sound volume when hitting non-enemies with weapons.

  • Further performance optimizations across the board (maps, enemies, UI).

  • Completely revamped third room in Ashenfang Mountains.

  • Added support for Shader Model 5 for older GPU generations that don't support SM6.

Fixes:

  • Abyssal Rift portal can no longer spawn on enemies killed in the air.

  • Flawless Ascendancy boon now correctly activates after finishing a room without taking damage if the player took damage in the previous room.

Source

Steam News / 2 March 2025

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