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Full Darkanoid update
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What changed
- Gameplay
Darkanoid changes
Dear community, we are not only working on improving the current and implementing new mechanics, but also updating the boss models. In the upcoming patch, you will already be able to see the updated mechanics.
Boss Fighter Found at the end of the first chapter of the journey, the main weapon is twin projectiles.
In the past millennium, such ships were found everywhere, now it is more a tribute to tradition, since the absence of guns on the rear of the ship makes it vulnerable to more maneuverable opponents.
Boss Miner Waiting in the second chapter, the main weapon is a series of four fired charges.
The outskirts of Andromeda have always been dangerous due to the lack of habitable planets where travelers would be protected by Intergalactic law and due to the incessant mining. Mining companies had to adapt to difficult conditions and a model ship was created, capable of extracting resources without the assistance of pilots and protecting prey with huge cannons. However, there are frequent cases of hijacking of such ships and now they can be found in other star systems.
Boss Battleship The end of the third chapter is its habitat, the main weapon is a laser installation.
At the sight of this ship, random travelers' hearts and engines freeze. Its guns are capable of launching navigation systems simply by aiming at an enemy object.
Boss Mazership Appears at the end of the path, the main weapons are a laser and dual projectiles.
No one remembers the inhabitants of what galaxy the idea came up with to create a whole conglomerate of ships. And who knows what their intentions were, but now the coalition ships are actively used for all spheres of activity, including not entirely legal ones. But best of all Mathership, created to seize entire empires, justified itself.
Follow the news! Best regards, Shezo Games team.
Source
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