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Steam News6 August 202511mo ago

Dark Stress Devlog – August 2025

First, we focused on refining the lighting and darkness in the Dark Stress dungeon. Areas that should have been dark appeared bright, while bright areas looked oddly dim.

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Full Dark Stress update

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What changed

0 fixes0 additions3 changes0 removals
  • Gameplay
changedAlthough the light range was reduced, the overall scene became flat and lost its realism.
changedPreviously, the skeleton enemy had only one attack.
changedSo we plan to showcase the improved combat through a GIF or trailer next month.

Dark Stress changes

changedAlthough the light range was reduced, the overall scene became flat and lost its realism.
changedPreviously, the skeleton enemy had only one attack.
changedSo we plan to showcase the improved combat through a GIF or trailer next month.

First, we focused on refining the lighting and darkness in the Dark Stress dungeon.

Areas that should have been dark appeared bright, while bright areas looked oddly dim.

This is a torch scene that's also featured in the current trailer.

As you move outward from the wall, the darkness deepens, and the wall edges appear unnatural.

When we tried simply reducing the torch's light radius to fix this, we ended up with the following result.

Although the light range was reduced, the overall scene became flat and lost its realism.

We conducted numerous tests to solve this, and the result is shown below.

The torchlight now spreads naturally from the center of the wall, and the brightness doesn't shift abruptly at the seams.

In a game where players explore dark dungeons, realistic lighting is crucial for immersion.

That's why we invested a lot of time in improving it, and we’ll continue refining it further.

Next is the current progress on combat and action development.

Previously, the skeleton enemy had only one attack.

Now, it uses four different attack patterns.

So, the player must decide when to guard, dodge, or parry based on the enemy’s behavior.

We still feel that it’s not dynamic enough to be called a true action game moment.

So we plan to showcase the improved combat through a GIF or trailer next month.

That's all for now. We'll see you again next time. Thank you.

Source

Steam News / 6 August 2025

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