What changed
0 fixes1 addition3 changes0 removals
changedLocalization - Support "Traditional Chinese" language.
changedRework Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused. Their animations also changed. - Gatekeeper Skill: Aleatory Strike --> Strike Target: First enemy --> Random enemy Stats: Power 3/ Defense 0/ Health 9 --> 7/0/9 - Fortune Teller Skill: Aleatory Magic --> Strike Target: First enemy --> Random enemy Stats: Power 7/ Defense 1/ Health 9 --> 8/1/11
addedAdded feature - Added sorting icons which categorizes units by Cost, Power, Defense, Health and Range. (Goblin's head for Races)
changedChanges - Units' range type displays on their portraits by default. - Adjusted the size of UI texts to fit into French and Russian.
Dark Stone: The Lightseeker changes
changedLocalization - Support "Traditional Chinese" language.
changedRework Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused. Their animations also changed. - Gatekeeper Skill: Aleatory Strike --> Strike Target: First enemy --> Random enemy Stats: Power 3/ Defense 0/ Health 9 --> 7/0/9 - Fortune Teller Skill: Aleatory Magic --> Strike Target: First enemy --> Random enemy Stats: Power 7/ Defense 1/ Health 9 --> 8/1/11
addedAdded feature - Added sorting icons which categorizes units by Cost, Power, Defense, Health and Range. (Goblin's head for Races)
changedChanges - Units' range type displays on their portraits by default. - Adjusted the size of UI texts to fit into French and Russian.
Oct, 15 Patch Note (Ver.0.635)
Localization - Support "Traditional Chinese" language.
Rework Reworked some of "Dark Gambler" units because they have random skills which make players feel complicated and confused. Their animations also changed. - Gatekeeper Skill: Aleatory Strike --> Strike Target: First enemy --> Random enemy Stats: Power 3/ Defense 0/ Health 9 --> 7/0/9 - Fortune Teller Skill: Aleatory Magic --> Strike Target: First enemy --> Random enemy Stats: Power 7/ Defense 1/ Health 9 --> 8/1/11
Added feature - Added sorting icons which categorizes units by Cost, Power, Defense, Health and Range. (Goblin's head for Races)
Changes - Units' range type displays on their portraits by default. - Adjusted the size of UI texts to fit into French and Russian.