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Steam News10 April 20179y ago

Patch 1.13 patchnotes - April 14th

Ashen Ones, The patch 1.13 will be deployed on Wednesday, April 12th between: JST: 17.00 to 19.

Full notes

Full DARK SOULS™ III update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes4 additions22 changes0 removals
  • Fixes
  • Gameplay
  • Balance
fixedFixed a bug where players could invade hosts during a boss fight
fixedFixed a bug where disabled items could be used
fixedFixed a bug where "Spear of the Church" would be summoned outside the boss battle area
fixedFixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"
fixedFixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons
addedUp to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer

Ashen Ones, The patch 1.13 will be deployed on Wednesday, April 12th between:

  • JST: 17.00 to 19.00

  • CEST: 10am to 12pm

  • PDT: 1am to 3am

The changes are listed below:

  • Addition of the arena "Round Plaza" to the Undead Match (screenshots coming soon!)

  • Fixed a bug where players could invade hosts during a boss fight

  • Fixed a bug where disabled items could be used

  • Fixed a bug where "Spear of the Church" would be summoned outside the boss battle area

  • Fixed a bug where red phantoms could be summoned after the appearance of a "Darkmoon Blade" or "Blue Sentinel"

  • Fixed a bug where Resins and Spell Buffs could be applied to unbuffable weapons

  • Up to a total of two "Darkmoon Blades" or "Blue Sentinels" can now be summoned during online multiplayer

  • When a white phantom dies during an invasion, the host will now be unable to summon subsequent white phantoms for a certain period of time (this change does not apply to covenant based invasions)

  • Increased the level range at which "Darkmoon Blades" and "Blue Sentinels" can be matched

  • Increased drop rate of "Seed of a Giant Tree", reduced the number that can be carried and greatly reduced the duration of its effect

  • Fixed an issue where some weapon skill animations could be used with other weapons

  • It is now easier to be interrupted when using most weapon skills

  • Reduced the absorption bonus during the latter half of "Perseverance" weapon skill

  • Increased tracking on attack animations for "Pike" category weapons

  • Increased stamina damage dealt by "Fist" category weapons

  • Added a small window where damage taken is increased after initiating a parry with "Fist" and "Claw" category weapons

  • Reduced damage of "Gargoyle Flame Spear" and "Dragonslayer Spear"

  • Increased poise effect with "Lothric Knight Long Spear"

  • Added Faith scaling to "Sunlight Straight Sword" and "Yorshka's Spear", and reduced Strength and Dexterity scaling accordingly

  • Reduced critical damage of "Crow Quills"

  • All attacks from "Rose of Ariandel" can no longer be parried, but two-handed attacks now consume more stamina and no longer apply poise

  • Fixed a bug where the second L1(LB) combo attack when two-handing "Onikiri and Ubadachi" was not dealing thrust damage

  • Fixed a bug where bleed effect for "Pontiff Knight Great Scythe" wasn't displaying in the menus

  • Fixed a bug where weapon skill "Quake" of "Quakestone Hammer" would deal more damage than intended to "Spear of the Church"

  • Reduced damage of "Dark", "Fire" and "Raw" infusions for "Lothric Knight Greatsword"

  • Reduced damage of "Dark" and "Fire" infusions for "Murky Hand Scythe" and "Dragonslayer's Axe"

  • Increased the charge rate for effects that trigger on continuous attacks (e.g. "Pontiff's Right Eye", "Old Wolf Curved Sword", "Carthus Beacon")

  • Re-adjusted damage and scaling for "Simple", "Crystal", "Fire", "Chaos", "Lightning", "Dark", "Deep", "Blessed" weapon infusions that were changed in Regulation Version 1.32

  • Increased stamina consumption of the sorceries "Magic Shield" and "Great Magic Shield"

  • Increased FP consumption of the sorcery "Great Magic Shield"

  • Increased FP and stamina consumption, and reduced duration of the sorcery "Hidden Body"

  • Reduced stamina consuption and increased duration of the miracles "Great Magic Barrier" and "Vow of Silence"

  • Reduced FP consumption of the miracle "Great Magic Barrier"

  • Fixed a bug where the amount of healing received from the miracle "Lifehunt Scythe" would always be dependant on the Faith value of the weapon equipped in the right hand slot

  • Reduced the effectiveness of "Carthus Bloodring"

  • Reduced the absorption penalty when wearing "Prisoner's Chain"

  • Fixed other various issues

The new matchmaking rules are as follow: Sign Summons:

  • Upper limit: SL + 10 + ( SL * 0.1 )

  • Lower limit: SL - 10 - ( SL * 0.1 )

Way of Blue:

  • Upper limit: SL + 15 + ( SL * 0.1 )

  • Lower limit: SL - 15 - ( SL * 0.1 )

Dark Spirit:

  • Upper limit: SL + 20 + ( SL * 0.1 )

  • Lower limit: SL - ( SL * 0.1 )

Mound Maker:

  • Upper limit: SL + 20 + ( SL * 0.15 )

  • Lower limit: SL - ( SL * 0.1 )

Invasions Covenant:

  • Upper limit: SL + ( SL * 0.1 )

  • Lower limit: SL - 20 - ( SL * 0.2 )

SL refers to the Host's Level, expect for Dark Spirit and Mound Makers, where it refers to the Invader's level.

Source

Steam News / 10 April 2017

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