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Steam News15 August 201411y ago

Bug Fixes, Steam Overlay, and Future Updates

Hey everyone, We just pushed an update to fix a bunch of bugs reported to us since the Steam release. This includes getting the Steam overlay working so you should be able to take screenshots now.

Full notes

Full Dark Scavenger update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, We just pushed an update to fix a bunch of bugs reported to us since the Steam release. This includes getting the Steam overlay working so you should be able to take screenshots now. I'm also going to take the opportunity to fill you guys in on what we are currently working on.

Demo

The new demo will include the prologue and chapter 1. Also, save files will transfer to the full version of the game, meaning people who play the demo and buy the full version afterward will have the option to pick up where they left off.

Linux

After the demo is finished, we will be working on getting Dark Scavenger working on Linux. This shouldn't be too difficult, because the game uses Adobe Air. For those of you who don't want to use Adobe Air, we are looking at porting the game into a different coding language. I can't say for sure when or if this will happen since we're neck deep in our next project. That's it for now. Thanks again for the support!

What changed

0 fixes1 addition0 changes0 removals
  • Compatibility
addedHey everyone, We just pushed an update to fix a bunch of bugs reported to us since the Steam release. This includes getting the Steam overlay working so you should be able to take screenshots now. I'm also going to take the opportunity to fill you guys in on what we are currently working on. Demo: The new demo will include the prologue and chapter 1. Also, save files will transfer to the full version of the game, meaning people who play the demo and buy the full version afterward will have the option to pick up where they left off. Linux: After the demo is finished, we will be working on getting Dark Scavenger working on Linux. This shouldn't be too difficult, because the game uses Adobe Air. For those of you who don't want to use Adobe Air, we are looking at porting the game into a different coding language. I can't say for sure when or if this will happen since we're neck deep in our next project. That's it for now. Thanks again for the support!

Source

Steam News / 15 August 2014

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