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Steam News4 March 20264mo ago

PRE-ALPHA BUILD NOW AVAILABLE

Hello everyone, We’re excited to finally share the Pre-Alpha build of our game with you.

In this update1

Full notes

Full Dark Realms: Mysteries of Hoia Baciu Forest update

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Repeated intro

Hello everyone,

What changed

0 fixes0 additions5 changes0 removals
  • UI and audio
  • Gameplay
  • Maps
changedIn this build, you will step into the role of Alex . You are a man haunted by a memory you can’t escape and a guilt you can’t name. When a voice-familiar, yet impossible-whispers your name from the shadows of the world’s most haunted forest, you don't run away. You walk right in.
changedSurvive the CultImportant: This is a Pre-Alpha build , meaning many systems, visuals, and gameplay elements are still in development. You may encounter bugs, unfinished mechanics, and placeholder content. Your feedback is extremely valuable and will help shape the future of the game.
changedSurvive the CultRedesigned several gameplay systems
changedSurvive the CultUpdated inventory, flashlight, objectives and interaction mechanics
changedSurvive the CultThank you for supporting the project at such an early stage. This is just the beginning, and we’re excited to continue developing the game together with the community.

Dark Realms: Mysteries of Hoia Baciu Forest changes

changedIn this build, you will step into the role of Alex . You are a man haunted by a memory you can’t escape and a guilt you can’t name. When a voice-familiar, yet impossible-whispers your name from the shadows of the world’s most haunted forest, you don't run away. You walk right in.
changedImportant: This is a Pre-Alpha build , meaning many systems, visuals, and gameplay elements are still in development. You may encounter bugs, unfinished mechanics, and placeholder content. Your feedback is extremely valuable and will help shape the future of the game.
changedRedesigned several gameplay systems
changedUpdated inventory, flashlight, objectives and interaction mechanics
changedThank you for supporting the project at such an early stage. This is just the beginning, and we’re excited to continue developing the game together with the community.

We’re excited to finally share the Pre-Alpha build of our game with you. This early version represents the first playable slice of the experience and allows you to explore a portion of Hoia Baciu Forest, also known as 'The Bermuda Triangle' of Transylvania.

In this build, you will step into the role of Alex. You are a man haunted by a memory you can’t escape and a guilt you can’t name. When a voice-familiar, yet impossible-whispers your name from the shadows of the world’s most haunted forest, you don't run away. You walk right in.

Survive the Cult

You are being hunted. Between the twisted trunks and glowing runes, mysterious forces are watching your every step. Trust Your Senses: When your vision blurs and your heart races, the forest has already won.

You will encounter one of the cult’s most dangerous followers, the Blood Eye Cultist, a mad exile who now roams the forest searching for victims to prove his devotion to an ancient entity.

Important: This is a Pre-Alpha build, meaning many systems, visuals, and gameplay elements are still in development. You may encounter bugs, unfinished mechanics, and placeholder content. Your feedback is extremely valuable and will help shape the future of the game.

What you can expect in this build:

  • Act 1 (out of 6) for the story being developed and ready for being played

  • Redesigned several gameplay systems

  • The first AI encounter with the Blood Eye Cultist

  • Updated inventory, flashlight, objectives and interaction mechanics

  • Early atmosphere and environmental storytelling

If you encounter bugs or have suggestions, please share them in the Steam Discussions. Your feedback will directly help us improve the experience.

Thank you for supporting the project at such an early stage. This is just the beginning, and we’re excited to continue developing the game together with the community.

Stay safe in the forest…

Source

Steam News / 4 March 2026

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