Full notes
Full Dark Prospect update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- UI and audio
- Gameplay
- Maps
- Balance
- Fixes
Hello everyone,
Today we released version 0.9.2, which again is focused on polishing.
Features:
FPS - Highlight weapons when they are nearby
FPS - UI feedback for gathering ressources
FPS - Sound when plasma cannon fully loaded
FPS - Improved reload animation magnum
FPS - Improved reload animation for m4
RTS - Units now shine through objects blocking the view
RTS - Added no-build-area around portals
RTS - Added underground rendering (e.g. Mine in Fortress map)
RTS - Unit attacks are now dependend on animation
RTS - Improved attack decision for RTS units
RTS - Added range damage to titans
RTS - Added sounds when rts selects buildings
RTS - Added casting sounds for RTS
General - Added possibilty to disable motionblur in settings
Bug fixes:
FPS - Fixed: FPSAI still reports enemies after deaths
FPS - Fixed: Scanner was not shown correctly in minimap
FPS - Fixed: Unconscious does not end aiming
FPS - Fixed: Double door placement
RTS - Fixed: Attackbox for ripperdog
RTS - Fixed: Wendigo and artillery use smaller naviagtion mesh to get less stuck
General - Lobby - Added wait animation to perks point loading
If you want to contribute to Dark Prospect or want to find other players, join our Discord server.
Thank you to everyone who has supported us on this adventure so far.
Cashcowgames
Source
Changelog.gg summarizes and formats this update. How we read updates.
