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Steam News12 December 20258mo ago

DEMO UPDATE

Enemy respawn mechanics have been changed to trigger after resting at a lit bonfire. --Removed the previous respawn method where enemies would refresh upon entering a new area.

Full notes

Full DARK PRAY update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes6 additions5 changes1 removal
  • Gameplay
  • Fixes
  • Maps
changedEnemy respawn mechanics have been changed to trigger after resting at a lit bonfire.
added-Removed the previous respawn method where enemies would refresh upon entering a new area.
changedBosses and elite enemies have been updated with a dismemberment combat mechanic. Bosses now include specific buff mechanics. Details are as follows:
removed-Removed the previous combat method where limb targeting was unavailable for bosses and elite enemies.
fixedFixed a bug where souls would drop randomly upon death.
changedUpdated some storylines.

DARK PRAY changes

changedEnemy respawn mechanics have been changed to trigger after resting at a lit bonfire.
added-Removed the previous respawn method where enemies would refresh upon entering a new area.
changedBosses and elite enemies have been updated with a dismemberment combat mechanic. Bosses now include specific buff mechanics. Details are as follows:
removed-Removed the previous combat method where limb targeting was unavailable for bosses and elite enemies.
fixedFixed a bug where souls would drop randomly upon death.
  1. Enemy respawn mechanics have been changed to trigger after resting at a lit bonfire.

--Removed the previous respawn method where enemies would refresh upon entering a new area.

--Bosses and elite enemies will not respawn after resting at a lit bonfire.

  1. Bosses and elite enemies have been updated with a dismemberment combat mechanic. Bosses now include specific buff mechanics. Details are as follows:

--Dismemberment combat mechanic: Destroying the core body part of an enemy or destroying all its limbs will directly cause the enemy to die.

Example: If a monster's core is its head, there are two ways to kill it.

  1. Destroy only the monster's head, causing it to die.
  2. Destroy all the monster's limbs, causing massive bleeding and death.

--Removed the previous combat method where limb targeting was unavailable for bosses and elite enemies.

--Bosses now include a "Domain" mechanic, granting them special buffs during combat.

--Regular enemies retain the non-dismemberment combat mechanic.

  1. Fixed a bug where souls would drop randomly upon death.

  2. Updated some storylines.

--Updated the storyline for the following character: Sister Lilith. Added one new CG.

--Updated the opening storyline of the game. Added several new CGs.

  1. Fixed various bugs.

  2. The game now launches in fullscreen mode by default. This can be turned off in the "Settings" menu if needed.

  3. Partially opened new maps.

--Partially opened the maps for "Decaying (Fragrant) Forest" and "Ownerless Land: Kafso."

--Opened the map for "Sedomino's Hideout."

--Added a new map, "Soul River," where players can read character storylines after obtaining the souls of certain NPCs.

  1. Added a "God's Blessing" buff for players.

--In the demo version, players can experience the "Golden God" blessing buff.

Source

Steam News / 12 December 2025

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