Refreshed Visuals, New Expressions, and a Permanent Price Reduction!
It's been a while since the last major visual update to the game, so I decided to take the opportunity to refresh several aspects of it.
Full notes
Full Dark Old Sun II: Unspace update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions4 changes0 removals
Gameplay
Balance
UI and audio
Performance
changedThe background images used in cutscenes and menus have been updated, bringing a more attractive and consistent presentation throughout the game.
changedIn addition, the game has received a permanent price reduction! The price has gone from US$15 to US$12.
addedOne of the features I had wanted to implement for a long time has finally arrived: characters now have portraits with different emotional expressions. This adds much more personality to the dialogues and helps convey the feelings of each scene more effectively.
addedI also took the opportunity to redesign most of the characters. They now have a more consistent visual identity across all of the game's artwork, with more defined and cohesive designs.
changedOn the gameplay side, several balance adjustments have been made to boss battles and different sectors of the game, providing a more balanced difficulty curve throughout the entire experience.
addedAnother new feature is the in-game monitor. Sehra now has an animated version, with small random movements and animations that bring more life to the character and make interactions much more interesting.
Dark Old Sun II: Unspace changes
changedThe background images used in cutscenes and menus have been updated, bringing a more attractive and consistent presentation throughout the game.
changedIn addition, the game has received a permanent price reduction! The price has gone from US$15 to US$12.
addedOne of the features I had wanted to implement for a long time has finally arrived: characters now have portraits with different emotional expressions. This adds much more personality to the dialogues and helps convey the feelings of each scene more effectively.
addedI also took the opportunity to redesign most of the characters. They now have a more consistent visual identity across all of the game's artwork, with more defined and cohesive designs.
changedOn the gameplay side, several balance adjustments have been made to boss battles and different sectors of the game, providing a more balanced difficulty curve throughout the entire experience.
It's been a while since the last major visual update to the game, so I decided to take the opportunity to refresh several aspects of it.
The background images used in cutscenes and menus have been updated, bringing a more attractive and consistent presentation throughout the game.
In addition, the game has received a permanent price reduction! The price has gone from US$15 to US$12.
One of the features I had wanted to implement for a long time has finally arrived: characters now have portraits with different emotional expressions. This adds much more personality to the dialogues and helps convey the feelings of each scene more effectively.
I also took the opportunity to redesign most of the characters. They now have a more consistent visual identity across all of the game's artwork, with more defined and cohesive designs.
On the gameplay side, several balance adjustments have been made to boss battles and different sectors of the game, providing a more balanced difficulty curve throughout the entire experience.
Another new feature is the in-game monitor. Sehra now has an animated version, with small random movements and animations that bring more life to the character and make interactions much more interesting.
Finally, this update also includes various bug fixes and an update to the version of Unity used by the project, ensuring greater stability and eliminating vulnerabilities present in older versions of the engine.