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Steam News16 January 20233y ago

New updates on DEMO!

Skip dialogs! It is now possible to skip the game's cutscenes, for people who don't have much interest in the game's plot, and want to get into the action as quickly as possible.

In this update9

Full notes

Full Dark Old Sun II: Unspace update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes2 additions8 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
changedNew IconsSeveral equipment had their icon updated to a version with better definition.
changedPrimary: ShotgunFires several projectiles that spread out, at close range can deal considerable damage.
changedSecondary: LaserA laser that cuts the entire screen, dealing continuous damage to enemies, it also varies in size according to the acquired passive
changedAux: Energetic ricochetShoots a ball of energy that bounces around the arena, each bounce makes the ball faster, increases its size and also slightly increases damage. Ball bounces about 50x (depending on passive)
changedAux: Laser SphereWhen activated, it shoots 5 lasers in different directions around the ship, and they spin, dealing continuous damage practically in the entire arena.
changedVast armorHas a significantly higher amount of health (About 4x more than normal), however the ship's collision area becomes much larger

Dark Old Sun II: Unspace changes

changedSeveral equipment had their icon updated to a version with better definition.
changedFires several projectiles that spread out, at close range can deal considerable damage.
changedA laser that cuts the entire screen, dealing continuous damage to enemies, it also varies in size according to the acquired passive
changedShoots a ball of energy that bounces around the arena, each bounce makes the ball faster, increases its size and also slightly increases damage. Ball bounces about 50x (depending on passive)
changedWhen activated, it shoots 5 lasers in different directions around the ship, and they spin, dealing continuous damage practically in the entire arena.

Skip dialogs!

It is now possible to skip the game's cutscenes, for people who don't have much interest in the game's plot, and want to get into the action as quickly as possible.

New Icons

Several equipment had their icon updated to a version with better definition.

Steam post imageSteam post image
Steam post imageSteam post image
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Steam post imageSteam post image

New equipment

Primary: Shotgun

Fires several projectiles that spread out, at close range can deal considerable damage.

Secondary: Laser

A laser that cuts the entire screen, dealing continuous damage to enemies, it also varies in size according to the acquired passive

Aux: Missile Rain

upon activation, 120 missiles are fired from all corners of the arena, searching nearby enemies.

Aux: Energetic ricochet

Shoots a ball of energy that bounces around the arena, each bounce makes the ball faster, increases its size and also slightly increases damage. Ball bounces about 50x (depending on passive)

Aux: Laser Sphere

When activated, it shoots 5 lasers in different directions around the ship, and they spin, dealing continuous damage practically in the entire arena.

Generator: Power Surge

This generator does not regenerate any energy during combat, but at the beginning of each combat the generator gains a huge amount of energy.

Vast armor

Has a significantly higher amount of health (About 4x more than normal), however the ship's collision area becomes much larger

Polarized armor

It has 70% of the normal amount of resistance, but has the ability to slightly knock back enemy projectiles (slightly!)

Map updates (sectors)

Map now shows the level of each cell with a small number in each cell It is now possible to build a bridge on the map, making it possible to cross sections of the map and create path shortcuts.

Options and config menu

(Finally!) Volume options menu Visual UI options menu in game combat that can remove rings that demonstrate the area of effect of some equipment or ship crystal collection area.

Bugs Fixed

  • Seeker weapon now seeks the best target after collision - Some station construction animations were slightly buggy, now they are as they should be. - Superficial fixes to game dialogues - Signal bomb now has an effect that spreads the missiles before they become homing (makes a slightly prettier effect)

What's next?

Complete overhaul of "DEEP UNSPACE" mode

One of the biggest problems in the game right now is traveling around the sector map, it has little purpose and feels rather tiring, not to mention the lack of progression in the player's own power, as he cannot acquire new equipment and use it while in the sector. With that in mind, I intend to apply a Roguelike mode where the game starts with a weapon, and little by little it increases the weapon's level (increasing the damage) and applying passives to these weapons, making them stronger during the run of that sector. With that the player has a feeling of being evolving, and also has all that feeling of a good drop that comes from rogue like. This can also improve exploration, as the player will have to think a little better about where he will explore the map first, and how much he will "farm" upgrades for the ship, before facing the final boss of the sector.

Hopefully with these changes, traveling to in-game sectors will become more engaging.

Perhaps if the reception of this mode becomes very good, it could become a more present mode from the beginning of the game, or perhaps, completely replace the current normal mode of the game. If you like the idea or have an opinion about it, leave a comment!

Source

Steam News / 16 January 2023

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