Full notes
Full Dark Old Sun update
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What changed
- Gameplay
- Maps
- Balance
- UI and audio
- Fixes
Dark Old Sun changes
This new changes are focused in making some weapons more flashed out and sometimes more powerfull, as well making them a little more interesting and fun to use. Playing in extreme difficulty now seems a little more balanced around some specific places. Shorting out some boring boss phases. New game cover and header for the new steam library.
Detailed changes are as follows:
New Checkpoint added to fourth stage, it was only one before (hope this makes things less tiring in extreme difficulty).
Mini Aliens that appear in extreme difficulty, doesnt do damage anymore, but they push more on impact.
Life and energy UI are reduced in size for those who are playing for the first time.
There was a bug with lasers after level 3, specifically if playing with controller, that made lasers aim wrong. (fixed now).
In The stage "The Void", in the last part before the first checkpoint, laser ships dosnt come with shields anymore in the extreme difficulty. (Yeah yeah, it was unfair as ****).
Changed how ultima drone works, it spawns instantly regardless upgrade level, and it always shot coming from the ship.
* Ultima drone with lasers, is stronger now, follwing "secundary weapons laser" level, x4.
* Also, ultima drone witrh lasers, last 50 ticks longer (about 1 second).
Second boss, blackhole part, time reduced from 90 to 45 seconds.
Shotgun reworked (and buffed)
* Shotgun projectiles goes through the end of the screen, they dosnt disappear anymore.
* Fifth upgrade removed, now it increases projectile speed.
* Initial bullet spread radius reduced from 100 to 80, and -14 per level.
Third boss, where the head stay centered, life reduced from 200 to 80.
Source
Changelog.gg summarizes and formats this update. How we read updates.
