Update log
Full Dark Hunting Ground update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hello everyone, I'm Bing X, the developer of Dark Hunting Ground. First of all, thank all hunters for your feedback and support since the 1.0 release of Dark Hunting Ground. Thank you so much! Many hunters have been curious about future updates and what specific content will be included. During my few days off, I've received many suggestions. The framework of Dark Hunting is relatively complete, and many of my expectations, ideas, and creativity have been successfully implemented into the game. This is why I'm planning to release it to the 1.0 version. Of course, the game still has many issues that need optimization and adjustment, which will be the focus of updates over the next few days.
Extracted changes
- Store
- Gameplay
The following are some planned improvements and features: (The order does not represent the order of update time)
In-game encyclopedia with detailed explanations of various mechanics
You can set which resources to display in the lower right corner
Display drop-restricted indicators on item entries
Added the ability to search by the number of quality modifiers in the search function
When creating a new build preset page, you can create a completely new, blank page
Added the ability to export filters as code and import them as code
Added an option to block low-quality orders
When a new save is in progress, you can skip the conversation if it has already occurred in another save
The automatic placement of items in the inventory can now be selected in multiple inventory locations
Fix bugs
At the same time, there are some unconfirmed plans, including:
Occasionally create new Relics, Slates, Cores, Abyss Eyes, and Skills. This depends mainly on whether I have new ideas or inspiration.
Mod support. Since I have no prior experience, it may take me quite some time to learn this.
Hunters with ideas for new items, or those with experience in the Mod Support, are welcome to contact me for further discussion!
Dark Hunting Grounds won't be updated forever, and I'll continue working on the next game after completing this one. But until it's fully polished, I'll continue to get feedback from hunters and refine the existing experience. Also, welcome to leave your ideas, suggestions, and feedback in the comments section or anywhere else we can find them. Thank you all for your support. Thank you very much!
Source
