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Steam News15 September 20259mo ago

Future update plans

Hello everyone, I'm Bing X, the developer of Dark Hunting Ground. First of all, thank all hunters for your feedback and support since the 1.0 release of Dark Hunting Ground. Thank you so much!

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Full Dark Hunting Ground update

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Repeated intro

Hello everyone, I'm Bing X, the developer of Dark Hunting Ground. First of all, thank all hunters for your feedback and support since the 1.0 release of Dark Hunting Ground. Thank you so much! Many hunters have been curious about future updates and what specific content will be included. During my few days off, I've received many suggestions. The framework of Dark Hunting is relatively complete, and many of my expectations, ideas, and creativity have been successfully implemented into the game. This is why I'm planning to release it to the 1.0 version. Of course, the game still has many issues that need optimization and adjustment, which will be the focus of updates over the next few days.

What changed

1 fix8 additions3 changes0 removals
  • Performance
  • Gameplay
changedHello everyone, I'm Bing X, the developer of Dark Hunting Ground. First of all, thank all hunters for your feedback and support since the 1.0 release of Dark Hunting Ground. Thank you so much! Many hunters have been curious about future updates and what specific content will be included. During my few days off, I've received many suggestions. The framework of Dark Hunting is relatively complete, and many of my expectations, ideas, and creativity have been successfully implemented into the game. This is why I'm planning to release it to the 1.0 version. Of course, the game still has many issues that need optimization and adjustment, which will be the focus of updates over the next few days.
changedThe following are some planned improvements and features: (The order does not represent the order of update time)
addedAdded the ability to search by the number of quality modifiers in the search function
addedWhen creating a new build preset page, you can create a completely new, blank page
addedAdded the ability to export filters as code and import them as code
addedAdded an option to block low-quality orders

Dark Hunting Ground changes

changedHello everyone, I'm Bing X, the developer of Dark Hunting Ground. First of all, thank all hunters for your feedback and support since the 1.0 release of Dark Hunting Ground. Thank you so much! Many hunters have been curious about future updates and what specific content will be included. During my few days off, I've received many suggestions. The framework of Dark Hunting is relatively complete, and many of my expectations, ideas, and creativity have been successfully implemented into the game. This is why I'm planning to release it to the 1.0 version. Of course, the game still has many issues that need optimization and adjustment, which will be the focus of updates over the next few days.
changedThe following are some planned improvements and features: (The order does not represent the order of update time)
addedAdded the ability to search by the number of quality modifiers in the search function
addedWhen creating a new build preset page, you can create a completely new, blank page
addedAdded the ability to export filters as code and import them as code

The following are some planned improvements and features: (The order does not represent the order of update time)

  • In-game encyclopedia with detailed explanations of various mechanics

  • You can set which resources to display in the lower right corner

  • Display drop-restricted indicators on item entries

  • Added the ability to search by the number of quality modifiers in the search function

  • When creating a new build preset page, you can create a completely new, blank page

  • Added the ability to export filters as code and import them as code

  • Added an option to block low-quality orders

  • When a new save is in progress, you can skip the conversation if it has already occurred in another save

  • The automatic placement of items in the inventory can now be selected in multiple inventory locations

  • Fix bugs

At the same time, there are some unconfirmed plans, including:

  • Occasionally create new Relics, Slates, Cores, Abyss Eyes, and Skills. This depends mainly on whether I have new ideas or inspiration.

  • Mod support. Since I have no prior experience, it may take me quite some time to learn this.

Hunters with ideas for new items, or those with experience in the Mod Support, are welcome to contact me for further discussion!

Dark Hunting Grounds won't be updated forever, and I'll continue working on the next game after completing this one. But until it's fully polished, I'll continue to get feedback from hunters and refine the existing experience. Also, welcome to leave your ideas, suggestions, and feedback in the comments section or anywhere else we can find them. Thank you all for your support. Thank you very much!

Source

Steam News / 15 September 2025

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