In this update7
Full notes
Full Dark Hours: Prologue update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Balance
- Performance
Dark Hours: Prologue changes
Patchnote #10 for Dark Hours Prologue (0.6P.14556) - 04/12/2024
Gameplay
- Backpack Collision FixFixed an issue where players could collide with the invisible Hidebehind.
Teambag Amount Fix: Stealing an item from a dead player's backpack no longer subtracts from the teambag amount (also prevents negative values for the teambag score).
Monsters
- Monster Navigation FixFixed an issue where Statues and some other monsters couldn't move properly.
- Monster Behavior FixesImproved handling of attacks in monster behaviors and their subsequent actions.
- Monster Door Crossing FixFixed door-crossing issues that blocked monsters; monsters can now catch players while crossing doors.
Banshee Exploration & Standby Fix: The Banshee performs a few movements during exploration before teleporting away. If spotted during the 3rd movement, it now properly cancels exploration to scream instead of continuing and then teleporting away.
- Banshee Cancel TweakingImproved the cancelation of the Banshee's scream action (still requires VFX feedback if the scream is canceled at the moment it is triggered).
- Blind Ghoul In Control Room FixResolved an issue where the Blind Ghoul could get stuck in the control room.
Blind Ghoul Invisible Grid Fix: The Blind Ghoul no longer lifts invisible grids in single-player mode.
- Blind Ghoul Hearing TweaksIncreased detection sensitivity for players' voices and some other SFX.
Blind Ghoul Locker Door Fix: The Blind Ghoul no longer opens locker doors when opening a nearby room door (rare cases).
General
Camera Speed Settings Fix: The camera speed (mouse sensitivity) setting in the Control Settings now applies and saves properly.
- Network OptimizationRemoved unnecessary stamina regeneration network synchronization when empty.
Known Bug:
If you're hit by a tranquilizer dart and fall asleep while exiting the building, there is a chance you may desynchronize from the victory screen and be kicked from the lobby or experience a crash.
Specific Full Game Fixes:
Monsters
- Hidebehind Behavior CleansingFixed behavior glitches caused by uncleansed states after a teleport.
Source
Changelog.gg summarizes and formats this update. How we read updates.
