Full notes
Full Dark: Frontier update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello everyone and welcome to 1.1! This is a list of changes as follows.
What changed
- Gameplay
- Maps
- Balance
- Performance
1.1 Patch Notes:
General Overview
Updated first half of Frontier
New Model for Skeletons
New Enemies!
New Modes!
More Content!
New Mode
Endlesss with four new maps specifically for smashing baddies in the face.
Designed for quick in and out gameplay
perfect for arcades.
Easy
Hard
Death
Beholder Fight
New Enemies
Slime
Vomits on you!
Grows in size when it kills slimes
Skeleton Arm
Has a chance to spawn after you kill skeletons
Will leap at you and try to grab you, dealing DPS when it grabs hold
Skeleton
Now has weakpoint, hit it for extra damage and explosions!
Updated Frontier
Beginning Cave
Forest
Bridge
Town Entrance
Castle Courtyard
Bug Fixes:
Skeletons no longer cause fatal crash!
Damage is a little more balanced
gameplay balances
Source
Changelog.gg summarizes and formats this update. How we read updates.
