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Steam News25 June 20269d ago

Dark Descent Full Release & Version 1.0 Update

Dark Descent has officially left Early Access! Version 1.0 is finally live, bringing in wave of new content, QOL improvements, and a ton of bug fixes.

In this update5

Full notes

Full Dark Descent update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes17 additions1 change0 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Compatibility
  • Security
addedDark Descent has officially left Early Access! Version 1.0 is finally live, bringing in wave of new content, QOL improvements, and a ton of bug fixes. I want to say a huge thank you to everyone who played during Early Access and helped me shape the game into what it is today. Check out the full changelog below:
addedEnemies :Added 1 new enemy found in the Industrial Basement: Barebones
addedEnemies :Made it so Riff can now deal damage if you are in his music radius for too long.
addedItems :Added a new item: Geiger Counter
addedItems :Added a new item: Adrenaline
addedItems :Added a new item: Pipe Bomb

Dark Descent changes

addedDark Descent has officially left Early Access! Version 1.0 is finally live, bringing in wave of new content, QOL improvements, and a ton of bug fixes. I want to say a huge thank you to everyone who played during Early Access and helped me shape the game into what it is today. Check out the full changelog below:
addedAdded 1 new enemy found in the Industrial Basement: Barebones
addedMade it so Riff can now deal damage if you are in his music radius for too long.
addedAdded a new item: Geiger Counter
addedAdded a new item: Adrenaline

Dark Descent has officially left Early Access! Version 1.0 is finally live, bringing in wave of new content, QOL improvements, and a ton of bug fixes. I want to say a huge thank you to everyone who played during Early Access and helped me shape the game into what it is today. Check out the full changelog below:

Dark Descent v1.0 Changelog

Enemies:

  • Added 1 new enemy found in the Industrial Basement: Barebones

  • Made it so Riff can now deal damage if you are in his music radius for too long.

Items:

  • Added a new item: Geiger Counter

  • Added a new item: Adrenaline

  • Added a new item: Pipe Bomb

  • Made it so you can slam the Guitar, dealing massive damage.

  • Added item tooltips.

Cosmetics:

  • Added a new mask: Tactical Mask

  • Added 2 new suits: Snowy Suit and Lemon Suit

Features:

  • Added the ability to change other players' voice chat volume.

  • Added the ability to kick players (only the host can kick).

  • Added acceleration and deceleration for player movement (suggested by Hammy).

  • Smoothed out the headbobbing.

  • Made it so gold can be found as an item lying on the ground (a Coin which gives 20 gold, and a Gold bar which gives 50 gold).

  • Added a master volume slider.

  • Added a brightness slider.

  • Added support for ultrawide resolutions.

  • Added exit signs above exit doors (not in all environments).

Bugs:

  • Fixed bugs regarding saving cosmetics and gold.

  • Fixed a bug that caused the security turret to sometimes spawn in the ground.

  • Fixed issues regarding some enemies not being able to lose players.

  • Fixed a bug where you could interact with things through walls.

  • Fixed a bug where dying while in Riff's radius would cause the music to still play after reviving.

  • Fixed a bug where dying while being attacked by Glare would cause you to still take damage after reviving.

As a bonus, I also made new Steam avatar featuring the new enemy!

Source

Steam News / 25 June 2026

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