In this update5
Full notes
Full Dark Descent update
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What changed
- Gameplay
- Balance
- UI and audio
- Store
- Compatibility
- Security
Dark Descent changes
Dark Descent has officially left Early Access! Version 1.0 is finally live, bringing in wave of new content, QOL improvements, and a ton of bug fixes. I want to say a huge thank you to everyone who played during Early Access and helped me shape the game into what it is today. Check out the full changelog below:
Dark Descent v1.0 Changelog
Enemies:
Added 1 new enemy found in the Industrial Basement: Barebones
Made it so Riff can now deal damage if you are in his music radius for too long.
Items:
Added a new item: Geiger Counter
Added a new item: Adrenaline
Added a new item: Pipe Bomb
Made it so you can slam the Guitar, dealing massive damage.
Added item tooltips.
Cosmetics:
Added a new mask: Tactical Mask
Added 2 new suits: Snowy Suit and Lemon Suit
Features:
Added the ability to change other players' voice chat volume.
Added the ability to kick players (only the host can kick).
Added acceleration and deceleration for player movement (suggested by Hammy).
Smoothed out the headbobbing.
Made it so gold can be found as an item lying on the ground (a Coin which gives 20 gold, and a Gold bar which gives 50 gold).
Added a master volume slider.
Added a brightness slider.
Added support for ultrawide resolutions.
Added exit signs above exit doors (not in all environments).
Bugs:
Fixed bugs regarding saving cosmetics and gold.
Fixed a bug that caused the security turret to sometimes spawn in the ground.
Fixed issues regarding some enemies not being able to lose players.
Fixed a bug where you could interact with things through walls.
Fixed a bug where dying while in Riff's radius would cause the music to still play after reviving.
Fixed a bug where dying while being attacked by Glare would cause you to still take damage after reviving.
As a bonus, I also made new Steam avatar featuring the new enemy!
Source
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