Update log
Full Dark Deity 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Fixes
- Performance
- Gameplay
- Balance
Patch Notes 1.11
Fixed an issue where battlesaving and loading in certain circumstances could lead to not getting the proper post level scene
Fixed a crash where giving inputs to both attack and cancel action could crash the game under certain circumstances
Fixed an issue where clicking through levelup screens could alter the fast forward functionality as well
Fixed an issue with the titan rune decreasing accuracy by the wrong amount
Fixed an issue where celerity was not applying its power reduction
Fixed an issue with the vicious rune having slightly incorrect value reductions
Fixed an issue where divine flow was decrementing stacks for ALL units with the ability active
Fixed a potential crash with the game trying to draw non existent enemies to the screen
Fixed an issue where casting an ability that brought you back to the action menu could default to the wrong menu slot and make it easy to accidentally end turn instead of acting
Fixed an issue with the hurricane ring not applying its effects when equipped in prebattle
Changed one of the upgrades for 'Bloodstroke' so that it doesn't have 3 of the same option
There are some issues right now with post-battle damage effects like bleed and 'wreathed in flame', as well as when both units in the combat die due to either those effects or 'repulsor shield'. Particularly this can bypass the death scripts and cause some unintended functionality like the resurrection ability failing to target that unit or not receiving a wound/ending the level on Demonic difficulty. If you run into one of these things - I am working on getting it fixed but want to be careful around pushing changes for it to the live build since there are so many different ways that these scripts interact. When I've had time to properly test it and make sure all is well I'll have a fix out for it soon!
Source
