Update log
Full Dark Deity 2 update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
Patch Notes 1.13
New Randomizer Options
With this patch we are adding 3 highly requested randomizer options that you can opt into when starting a new campaign, which are as follows:
Random Passives: When promoting or class changing, units will receive a random passive in the slot for that class tier
Random Abilities: When promoting or class changing, units will receive a random ability in the slot for that class tier
Random Loot: When killing an enemy with loot or looting a chest, that loot will be randomized
I think these are our most fun randomizer additions yet, can't wait to see what goofy things happen in your campaigns with these now available! I am a big fan personally of random loot in particular, as it really changes the meta progression in significant ways.
Changes
Significantly improved performance optimization in base and premap, particularly for lower end devices
Significantly improved performance optimization in general gameplay, particularly for lower end devices
Fixes
Fixed a variety of issues with unit interaction
Fixed an issue where the rings menu was incorrectly displaying multiple rings in the same slot
Source
