Dark Deity 2
Steam News 28 March 20251y ago

Patch Notes 1.06

Patch Notes 1.06 Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was…

Update log

Full Dark Deity 2 update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

5 fixes0 additions0 changes0 removals
  • Maps
  • Fixes
  • Gameplay
  • Performance
fixedPatch Notes 1.06Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was used. This was causing a majority of unit desync issues and a variety of crashes on maps with 'jump' tiles.
fixedPatch Notes 1.06Fixed an issue with pet commands not applying their effects with animations off
fixedPatch Notes 1.06Fixed an issue where counter attacking with animations off was missing certain on-hit effects
fixedPatch Notes 1.06Fixed an issue where movement grids weren't properly clearing when a frame was skipped, leading to units disappearing
fixedPatch Notes 1.06Fixed an issue where stormrider casted offmap could crash the game

Patch Notes 1.06

  • Fixed an issue that allowed you to take attacks and movement actions before the unit made it to their proper tile, leaving them out of place and glitched if animations were off or a movement option was used. This was causing a majority of unit desync issues and a variety of crashes on maps with 'jump' tiles.

  • Fixed an issue with pet commands not applying their effects with animations off

  • Fixed an issue where counter attacking with animations off was missing certain on-hit effects

  • Fixed an issue where movement grids weren't properly clearing when a frame was skipped, leading to units disappearing

  • Fixed an issue where stormrider casted offmap could crash the game

Source

Steam News / 28 March 2025

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