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Steam News13 September 20214y ago

Big Updates Coming Soon

Hi folks! We’ve got some big updates coming soon and we just wanted to give everyone a look at what all to look forward to in that update!

In this update2

Full notes

Full Dark Deity update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition4 changes0 removals
  • UI and audio
  • Balance
  • Performance
changedLanguagesWe’re localizing Dark Deity into 7 languages: Spanish, French, Italian, German, Japanese, Korean and Simplified Chinese!
changedLanguagesThis has been another big request from the community, so we’ve done our best to make it a priority. Suffice to say, you never really feel just how much text you’ve written until it all needs to be translated. Progress is going great though, and they should all be coming pretty soon.
changed1.5 UpdateThe other reason why there haven’t been patches in recent weeks is that we’ve been working on a host of sweeping balance changes based on all the feedback we’ve gotten since launch.
added1.5 UpdateSome of the bigger pieces here are a rework of the accuracy and dodge system to both make it harder to create/face ridiculous dodge tanks, and to make it easier to calculate hit % in your head. For the most part we’re looking to buff underperforming characters/classes/items rather than hand out nerfs - but a few pieces that simply needed a change will be on the receiving end of the nerf bat (looking at you, Vosh’s Sanguination). We will also be adding a slew of new aspects which we are really excited about.
changed1.5 UpdateOnce this balance patch is finished, hopefully sometime next month, I’ll be able to focus back in on performance and technical patches, and I plan to be more active on some balance patching as well in the early life of patch 1.5 and on. I want to thank you all as always for your patience with us making these changes - we’re a tiny team and as a solo programmer it has certainly felt overwhelming at times, but the support y’all have shown through this process really keeps me going, so thank you for helping create such an amazing community.

Dark Deity changes

changedWe’re localizing Dark Deity into 7 languages: Spanish, French, Italian, German, Japanese, Korean and Simplified Chinese!
changedThis has been another big request from the community, so we’ve done our best to make it a priority. Suffice to say, you never really feel just how much text you’ve written until it all needs to be translated. Progress is going great though, and they should all be coming pretty soon.
changedThe other reason why there haven’t been patches in recent weeks is that we’ve been working on a host of sweeping balance changes based on all the feedback we’ve gotten since launch.
addedSome of the bigger pieces here are a rework of the accuracy and dodge system to both make it harder to create/face ridiculous dodge tanks, and to make it easier to calculate hit % in your head. For the most part we’re looking to buff underperforming characters/classes/items rather than hand out nerfs - but a few pieces that simply needed a change will be on the receiving end of the nerf bat (looking at you, Vosh’s Sanguination). We will also be adding a slew of new aspects which we are really excited about.
changedOnce this balance patch is finished, hopefully sometime next month, I’ll be able to focus back in on performance and technical patches, and I plan to be more active on some balance patching as well in the early life of patch 1.5 and on. I want to thank you all as always for your patience with us making these changes - we’re a tiny team and as a solo programmer it has certainly felt overwhelming at times, but the support y’all have shown through this process really keeps me going, so thank you for helping create such an amazing community.

Hi folks!

We’ve got some big updates coming soon and we just wanted to give everyone a look at what all to look forward to in that update!

Languages

We’re localizing Dark Deity into 7 languages: Spanish, French, Italian, German, Japanese, Korean and Simplified Chinese!

This has been another big request from the community, so we’ve done our best to make it a priority. Suffice to say, you never really feel just how much text you’ve written until it all needs to be translated. Progress is going great though, and they should all be coming pretty soon.

1.5 Update

The other reason why there haven’t been patches in recent weeks is that we’ve been working on a host of sweeping balance changes based on all the feedback we’ve gotten since launch.

Some of the bigger pieces here are a rework of the accuracy and dodge system to both make it harder to create/face ridiculous dodge tanks, and to make it easier to calculate hit % in your head. For the most part we’re looking to buff underperforming characters/classes/items rather than hand out nerfs - but a few pieces that simply needed a change will be on the receiving end of the nerf bat (looking at you, Vosh’s Sanguination). We will also be adding a slew of new aspects which we are really excited about.

Once this balance patch is finished, hopefully sometime next month, I’ll be able to focus back in on performance and technical patches, and I plan to be more active on some balance patching as well in the early life of patch 1.5 and on. I want to thank you all as always for your patience with us making these changes - we’re a tiny team and as a solo programmer it has certainly felt overwhelming at times, but the support y’all have shown through this process really keeps me going, so thank you for helping create such an amazing community.

As always, thank you for everything! If you want to join our community, join our Discord or follow us on Twitter.

Source

Steam News / 13 September 2021

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