Full notes
Full Dark Data update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
Hi All,
We're very excited to release this patch, and even more so for content we'll be releasing at the end of the month! We've got new levels, a new game type, updated player feedback, bug fixes, and more! ....full notes below, and stay tuned for some big additions!
Update Includes:
-Metro Level -Reimagined St. Clair Below Level -"Occupation" King of the Hill style Game Type -Updated Feedback from explosive, fire, and weapon Damage -Improved Explosive Damage Logic -Brightness, Contrast, & Gamma Options Settings -Character Selection Bug When No Custom Characters Built Fix -End Of Match Missing UI Bug When Going From Emulator to Console Fix -Augmented Bots Behavior Improvements and Mine Weapon Fixes -Ordered Score Board based on Winning Player for In-Game Menu -Zoom Strength Toggle For Demonstrator Laser -New "Aux" button for swapping to Remote Mine Detonator / Toggling Zoom Strength w/ Applicable Weapons (Left Stick Click / "N" on Keyboard) [More Aux actions to come] -Improved Sensitivity and Accuracy Adjustments During Aiming -Added 3rd Person Animations -Entered Cheat Codes Persist Throughout Session and Subsequent Entered Cheats are Additive -New Cheats!
Pat + Mitch Pixelfoot Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
