In this update3
Full notes
Full Dark and Darker update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings, Adventurers. We’d like to inform you of the latest changes applied in this update.
What changed
- Balance
- Gameplay
Dark and Darker changes
IRONMACE
Bugfixes:
Fixed an issue where the Sorcerer’s Glaciate could bypass the Tier 1 cooldown.
Fixed an issue where monsters’ health could unintentionally increase.
Game Updates:
The number of teams allowed per floor in Squires to Riches mode has been increased by one, overall session time has been extended, and zone damage has been reduced. The number and spawn timing of Red Portals have been adjusted, allowing more players to descend to lower floors more quickly, and the reward tiers for each floor have been significantly increased. Boss rooms remain, but the bosses have been removed.
The ability to craft Unique-grade accessories has been added and is available through the Goldsmith.
Balance Updates:
General
The second hit animation of the Longsword riposte has been slightly sped up.
A second hit has been added to the Icefang riposte.
Classes
Fighter
Impact Resistance has been removed from Weapon Guard, and Action Speed of 5% has been added.
Bard
Armor Rating has been removed from Shriek of Weakness, and Physical Damage Reduction of -3/-6/-9% has been added.
Armor Rating and Magic Resistance have been removed from Harmonic Shield, and Physical Damage Reduction and Magical Damage Reduction of 3/4/5% have been added respectively.
Cleric
The scaling of Lesser Heal and Holy Light has been reduced from 1.0 to 0.8.
Source
Changelog.gg summarizes and formats this update. How we read updates.
