Hello Players 👋 How are you doing in this new beautiful year? We’re doing just fine and today we’re back with a new devlog!
In this update4
Full notes
Full Daomei Village update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions5 changes0 removals
Balance
Gameplay
Events
Store
addedHello Players 👋How are you doing in this new beautiful year? We’re doing just fine and today we’re back with a new devlog! 🤩 As we’ve already mentioned, outside the village you’ll have plenty of opportunities to interact with your surroundings to acquire items. 🎒 Collecting them will cost you stamina points and some of your findings will be valuable ingredients used in various crafting and cooking recipes. 🥐
changedfrequency of appearanceUncommon - they appear less frequently than the common items but they’re still fairly easily available - they have more value and have some unique effects - they help to introduce diversity to the gameplay
changedfrequency of appearanceRare - valuable collectibles with considerably lower chance of appearance - they present significant upgrades or unique characteristics - a common goal of player’s search during the quests
changedfrequency of appearanceEpic/collectable - the rarest items in game - they possess the most outstanding characteristics and collector’s value - they often make for a final goal or a reward for hard quests
changed☀️ Day and night cycle 🌑We’ve previously said that our game comes with a day and night cycle. This cycle is a great opportunity to introduce some diversity for your exploration expeditions. In our game we present you an opportunity to look for items only available during the night such as fireflies, fluorescent mushrooms or glowing flowers.
addedAreaHope you’ve enjoyed this devlog. As always we’d love to invite you to join our discord community 👇 and if you want to help our game grow, please consider adding it to your wishlist on Steam.
Daomei Village changes
addedHow are you doing in this new beautiful year? We’re doing just fine and today we’re back with a new devlog! 🤩 As we’ve already mentioned, outside the village you’ll have plenty of opportunities to interact with your surroundings to acquire items. 🎒 Collecting them will cost you stamina points and some of your findings will be valuable ingredients used in various crafting and cooking recipes. 🥐
changedUncommon - they appear less frequently than the common items but they’re still fairly easily available - they have more value and have some unique effects - they help to introduce diversity to the gameplay
changedRare - valuable collectibles with considerably lower chance of appearance - they present significant upgrades or unique characteristics - a common goal of player’s search during the quests
changedEpic/collectable - the rarest items in game - they possess the most outstanding characteristics and collector’s value - they often make for a final goal or a reward for hard quests
changedWe’ve previously said that our game comes with a day and night cycle. This cycle is a great opportunity to introduce some diversity for your exploration expeditions. In our game we present you an opportunity to look for items only available during the night such as fireflies, fluorescent mushrooms or glowing flowers.
Hello Players 👋
How are you doing in this new beautiful year? We’re doing just fine and today we’re back with a new devlog! 🤩 As we’ve already mentioned, outside the village you’ll have plenty of opportunities to interact with your surroundings to acquire items. 🎒 Collecting them will cost you stamina points and some of your findings will be valuable ingredients used in various crafting and cooking recipes. 🥐
Item division: 📝
frequency of appearance
There are four rarities of items appearing in our game:
Common - The most common type of items - They have no unique or extraordinary effects
Uncommon - they appear less frequently than the common items but they’re still fairly easily available - they have more value and have some unique effects - they help to introduce diversity to the gameplay
Rare - valuable collectibles with considerably lower chance of appearance - they present significant upgrades or unique characteristics - a common goal of player’s search during the quests
Epic/collectable - the rarest items in game - they possess the most outstanding characteristics and collector’s value - they often make for a final goal or a reward for hard quests
☀️ Day and night cycle 🌑
We’ve previously said that our game comes with a day and night cycle. This cycle is a great opportunity to introduce some diversity for your exploration expeditions. In our game we present you an opportunity to look for items only available during the night such as fireflies, fluorescent mushrooms or glowing flowers.
Area
During your expeditions you’ll have to pay attention to the areas you explore because different items are possible to find in certain places. After all, you won’t be looking for Chinese Windmill butterflies in the middle of the caves where you could find minerals or ores.
There are also objects you can search in order to find an item drawn from a predefined pool. One of such objects is a pile of sticks where you can collect different beetles and cones.
Hope you’ve enjoyed this devlog. As always we’d love to invite you to join our discord community 👇 and if you want to help our game grow, please consider adding it to your wishlist on Steam.