Full notes
Full Danju update
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What changed
- Events
- Gameplay
- Balance
- Store
Danju changes
To celebrate the upcoming release of Sugar Shatter, a new candy-themed update is now live for Danju. There's new content, new mechanics, and various quality of life improvements as well. The leaderboard has also been refreshed with a new season, so don't forget to try out arcade mode to make your mark!
Danju is also currently on sale as part of the AAPI heritage month Steam Sale, celebrating the Taiwanese roots of the game's identity. Don't forget to check out other games in the sale as well!
New Tickets
6 new tickets with brand-new mechanics have been added to the game. Each have unique effects that suit various different playstyles to allow for even more build variety:
Midas Touch: +2 bet for each peg hit, scales with stake
Sugar Rush: +3 mult if round finishes within 10 seconds
Glass Cannon: +8 mult, 1% chance for ball to shatter when hitting a peg
No Pain No Gain: +3 mult, losing consumes 5% of coins
Sweet Treat: Adds 3 random candies to the board - candies give +2 mult
Succession: Light up the last hole the ball fell through, +3 mult scoring same hole
Ticket Variants
A ticket variant system has been introduced, allowing tickets to have secondary effects in addition to their unique effects. Two initial variants have been introduced:
Negative: Negative tickets give additional mult upon scoring a hole
Red: Red tickets give additional bet upon scoring a hole, scaling with stake
New Levels
2 new levels have been introduced to the game with new field effects!
Babby Bunny: Sugar Shatter rabbits make an appearance in Danju, adding cake bricks to the field for some unpredictable ball movement, as well as collectable carrots that can help boost your earnings!
Lady Toffee: A high lady of the caramel house, her field introduces caramel rivers that launch the ball unpredicably. The collectible candies in the field can massively boost your earnings by increasing the mult for each round!
Misc
A ticket glossary system has been added where all tickets that have been discovered can be viewed. This also shows your stats with how many runs you've played with each ticket.
A new soundtrack has been added as background music for the 2 new levels
For certain levels (and arcade mode), all holes will light up as ticket holes in the first round to speed up early game pacing
Ticket pity now continues accumulating after acquiring the maximum amount of 5 tickets. The ticket shop will show up as normal even when the player has the maximum amount of tickets to allow for continuous build improvements.
A leaderboard toggle has been added to view historical leaderboards for previous seasons.
4 new achievements have been added
Source
Changelog.gg summarizes and formats this update. How we read updates.
