Hello friends and thank you for being here. Sorry for being away for a long time, but I've been very busy (And still I am) making games for indie studios.
Full notes
Full Daniel Pintado's Land Of Silence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions1 change0 removals
Gameplay
changedHello friends and thank you for being here. Sorry for being away for a long time, but I've been very busy (And still I am) making games for indie studios. Although I don't have much time yet, I'm going to upload more tutorials and update the game from time to time. Because the game is NOT abandoned. What I am going to do is redo some mechanics that I think can be better implemented and more realistic. Such as the movement of the character and the combat. I don't want it to just be a generic shooter, I want it something more realistic like the character and enemies can climb objects, pass under vehicles and react better to the surroundings. I will also redo the inventory, since I want to give it a more classic and modern touch at the same time.
Daniel Pintado's Land Of Silence changes
changedHello friends and thank you for being here. Sorry for being away for a long time, but I've been very busy (And still I am) making games for indie studios. Although I don't have much time yet, I'm going to upload more tutorials and update the game from time to time. Because the game is NOT abandoned. What I am going to do is redo some mechanics that I think can be better implemented and more realistic. Such as the movement of the character and the combat. I don't want it to just be a generic shooter, I want it something more realistic like the character and enemies can climb objects, pass under vehicles and react better to the surroundings. I will also redo the inventory, since I want to give it a more classic and modern touch at the same time.
Hello friends and thank you for being here. Sorry for being away for a long time, but I've been very busy (And still I am) making games for indie studios. Although I don't have much time yet, I'm going to upload more tutorials and update the game from time to time. Because the game is NOT abandoned. What I am going to do is redo some mechanics that I think can be better implemented and more realistic. Such as the movement of the character and the combat. I don't want it to just be a generic shooter, I want it something more realistic like the character and enemies can climb objects, pass under vehicles and react better to the surroundings. I will also redo the inventory, since I want to give it a more classic and modern touch at the same time.