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Steam News1 January 201511y ago

Dangerous Launched on Steam and a FAQ

Thanks to our fans, we've had a successful Steam launch. We're grateful for your support, and please let your friends know about our little indie game.

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Full Dangerous update

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  • UI and audio
addedThanks to our fans, we've had a successful Steam launch. We're grateful for your support, and please let your friends know about our little indie game. There are two of us who spent over three years of our lives on this game funding development with money from our own pockets. It truly was a labor of love. The culmination of this journey was to be accepted into Steam Greenlight and launch in 2014. There is a lot of confusion and misinformation about our game and also a lot of negative reviews because of this, so I'd like to address that in a FAQ format here. Is this Elite: Dangerous? No, this is Dangerous, a different game. We're both 3D space games with trading, combat, exploration, etc. What's your game like? Some have described our game as single player EVE Online with a story. SpaceSimCentral.com gave us 5/5 stars: http://spacesimcentral.com/ssc/page/articles.html/_/space-and-scifi-gaming-news/dangerous-review-r112 Brian Rubin of SpaceGameJunkie.com said it's "Always Fun, Always Active": http://www.spacegamejunkie.com/reviews/dangerous-fun-active/ Is this just a port from mobile? Definitely not. The game was designed for desktop and mobile at the same time. We wanted a desktop-quality game for mobile. There are keyboard bindings that make playing on the desktop more fluid than on mobile. Also, the graphics for the PC are ramped up from mobile. Developing it for the small screen also benefited the PC version, because we spent time improving the interface. The radial controls were added later, for example, as well as auto-hiding of interface elements. Why are you trying to rip off Elite: Dangerous' name? We're not. We came out on mobile and PC before Elite: Dangerous was even announced. What proof do you have? Well, here's the email I sent to David Braben back in 2012 about the potential for name confusion.

Dangerous changes

addedThanks to our fans, we've had a successful Steam launch. We're grateful for your support, and please let your friends know about our little indie game. There are two of us who spent over three years of our lives on this game funding development with money from our own pockets. It truly was a labor of love. The culmination of this journey was to be accepted into Steam Greenlight and launch in 2014. There is a lot of confusion and misinformation about our game and also a lot of negative reviews because of this, so I'd like to address that in a FAQ format here. Is this Elite: Dangerous? No, this is Dangerous, a different game. We're both 3D space games with trading, combat, exploration, etc. What's your game like? Some have described our game as single player EVE Online with a story. SpaceSimCentral.com gave us 5/5 stars: http://spacesimcentral.com/ssc/page/articles.html/_/space-and-scifi-gaming-news/dangerous-review-r112 Brian Rubin of SpaceGameJunkie.com said it's "Always Fun, Always Active": http://www.spacegamejunkie.com/reviews/dangerous-fun-active/ Is this just a port from mobile? Definitely not. The game was designed for desktop and mobile at the same time. We wanted a desktop-quality game for mobile. There are keyboard bindings that make playing on the desktop more fluid than on mobile. Also, the graphics for the PC are ramped up from mobile. Developing it for the small screen also benefited the PC version, because we spent time improving the interface. The radial controls were added later, for example, as well as auto-hiding of interface elements. Why are you trying to rip off Elite: Dangerous' name? We're not. We came out on mobile and PC before Elite: Dangerous was even announced. What proof do you have? Well, here's the email I sent to David Braben back in 2012 about the potential for name confusion.

Thanks to our fans, we've had a successful Steam launch. We're grateful for your support, and please let your friends know about our little indie game. There are two of us who spent over three years of our lives on this game funding development with money from our own pockets. It truly was a labor of love. The culmination of this journey was to be accepted into Steam Greenlight and launch in 2014. There is a lot of confusion and misinformation about our game and also a lot of negative reviews because of this, so I'd like to address that in a FAQ format here.

Is this Elite

Dangerous? No, this is Dangerous, a different game. We're both 3D space games with trading, combat, exploration, etc. What's your game like? Some have described our game as single player EVE Online with a story. SpaceSimCentral.com gave us 5/5 stars: http://spacesimcentral.com/ssc/page/articles.html/_/space-and-scifi-gaming-news/dangerous-review-r112 Brian Rubin of SpaceGameJunkie.com said it's "Always Fun, Always Active": http://www.spacegamejunkie.com/reviews/dangerous-fun-active/ Is this just a port from mobile? Definitely not. The game was designed for desktop and mobile at the same time. We wanted a desktop-quality game for mobile. There are keyboard bindings that make playing on the desktop more fluid than on mobile. Also, the graphics for the PC are ramped up from mobile. Developing it for the small screen also benefited the PC version, because we spent time improving the interface. The radial controls were added later, for example, as well as auto-hiding of interface elements.

Why are you trying to rip off Elite

Dangerous' name? We're not. We came out on mobile and PC before Elite: Dangerous was even announced. What proof do you have? Well, here's the email I sent to David Braben back in 2012 about the potential for name confusion.

from: Linh Ngo to: enquiriesx@frontier.co.uk, dbraben@******.uk date: Tue, Nov 6, 2012 at 4:19 AM Dear David Braben, I learned today that you were creating a successor to Elite which is awesome news! Unfortunately, the name you've chosen "Elite: Dangerous" is confusingly similar to our 3D space trading RPG game which is called "Dangerous". The irony is that I have been a fan of Elite since the Commodore 64 era, and Elite was one of the many inspirations for our game. In our game, the lead character is named "Dangerous", hence the title of the game. While "dangerous" has been used in other game titles, the genre of both our games are exactly similar (3d space trading, piracy and combat) which is why I'm concerned that customers might get confused. We've been developing our game for over 3 years, and have been selling it since late last year. Here's a public record: http://forums.toucharcade.com/showthread.php?t=49226 http://forums.toucharcade.com/showthread.php?t=117572 http://www.spacegamejunkie.com/news/new-space-game-launched-dangerous/ http://spacesimcentral.com/forum/topic/2169-dangerous-a-3d-space-combat-rpg-eve-meets-x3/ http://steamcommunity.com/sharedfiles/filedetails/?id=92958528 http://www.spacesector.com/blog/forum/thread-773.html http://forum.unity3d.com/threads/106801-Dangerous-Epic-3D-space-combat-RPG http://www.gamasutra.com/blogs/LinhNgo/20120808/175583/Google_Play_Is_Better_Than_The_iOS_Store_In_Our_Case_A_Dangerous_PostMortem.php (Additional links and reviews omitted for the sake of brevity) Our game is available on all major platforms (PC, Mac, iOS, Android) and console ports are forthcoming. Here are links where you can buy "Dangerous" today: http://whoisdangerous.com http://www.gamersgate.com/DD-DANGER/dangerous http://www.macgamestore.com/product/2390/Dangerous/ https://itunes.apple.com/us/app/dangerous/id351211190?mt=8 https://play.google.com/store/apps/details?id=com.avyn.nullspace&hl=en http://www.amazon.com/Binary-Helix-Dangerous/dp/B007N8XZE0 If you're curious, you can also download the free demo versions on the WhoIsDangerous.com website. As a die-hard fan of Elite, I'm ecstatic that you're dipping your toes into the Elite waters again. The space sim genre is ripe for a come back, and the more the merrier I say! At any rate, I'm hoping we can come up with a mutually amicable resolution to this problem. Please let me

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Steam News / 1 January 2015

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