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Steam News18 September 20178y ago

Update coming to Steam this Friday September 22nd 2017

Delighted to announce this new update will launch this coming Friday. Here are all the updates.

Full notes

Full Danger Zone update

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What changed

0 fixes1 addition0 changes0 removals
  • Performance
addedDelighted to announce this new update will launch this coming Friday. Here are all the updates. * 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car) * Revised progression to include these new player cars * Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day * Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling * Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash * Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles * Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash. * Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line * CPU performance improvements leading to more stable performance in levels with a high volume of cars * GPU performance improvements leading to more stable performance overall * HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed * Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds * Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash * Bug Fix: Fixed occasional hang waiting for the car to finish derezzing * Bug Fix: The loading screen no longer stalls * Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request) * Bug Fix: Can now use Space bar to select Retry (player request)

Danger Zone changes

addedDelighted to announce this new update will launch this coming Friday. Here are all the updates. * 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car) * Revised progression to include these new player cars * Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day * Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling * Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash * Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles * Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash. * Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line * CPU performance improvements leading to more stable performance in levels with a high volume of cars * GPU performance improvements leading to more stable performance overall * HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed * Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds * Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash * Bug Fix: Fixed occasional hang waiting for the car to finish derezzing * Bug Fix: The loading screen no longer stalls * Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request) * Bug Fix: Can now use Space bar to select Retry (player request)

Delighted to announce this new update will launch this coming Friday. Here are all the updates. * 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car) * Revised progression to include these new player cars * Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day * Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling * Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash * Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles * Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash. * Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line * CPU performance improvements leading to more stable performance in levels with a high volume of cars * GPU performance improvements leading to more stable performance overall * HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed * Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds * Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash * Bug Fix: Fixed occasional hang waiting for the car to finish derezzing * Bug Fix: The loading screen no longer stalls * Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request) * Bug Fix: Can now use Space bar to select Retry (player request)

Source

Steam News / 18 September 2017

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