What changed
0 fixes1 addition0 changes0 removals
addedDelighted to announce this new update will launch this coming Friday. Here are all the updates. * 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car) * Revised progression to include these new player cars * Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day * Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling * Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash * Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles * Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash. * Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line * CPU performance improvements leading to more stable performance in levels with a high volume of cars * GPU performance improvements leading to more stable performance overall * HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed * Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds * Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash * Bug Fix: Fixed occasional hang waiting for the car to finish derezzing * Bug Fix: The loading screen no longer stalls * Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request) * Bug Fix: Can now use Space bar to select Retry (player request)
Danger Zone changes
addedDelighted to announce this new update will launch this coming Friday. Here are all the updates. * 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car) * Revised progression to include these new player cars * Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day * Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling * Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash * Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles * Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash. * Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line * CPU performance improvements leading to more stable performance in levels with a high volume of cars * GPU performance improvements leading to more stable performance overall * HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed * Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds * Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash * Bug Fix: Fixed occasional hang waiting for the car to finish derezzing * Bug Fix: The loading screen no longer stalls * Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request) * Bug Fix: Can now use Space bar to select Retry (player request)
Delighted to announce this new update will launch this coming Friday. Here are all the updates. * 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car) * Revised progression to include these new player cars * Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day * Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling * Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash * Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles * Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash. * Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line * CPU performance improvements leading to more stable performance in levels with a high volume of cars * GPU performance improvements leading to more stable performance overall * HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed * Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds * Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash * Bug Fix: Fixed occasional hang waiting for the car to finish derezzing * Bug Fix: The loading screen no longer stalls * Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request) * Bug Fix: Can now use Space bar to select Retry (player request)