Full notes
Full Danger Cliff update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Performance
- UI and audio
Danger Cliff changes
Several small-ish improvements;
Pressing esc to close the game has been removed; you can now close the game via an option on the pause menu - The Mecha Crispadon rematch has been made more challenging. Both Crispy fights now have a sprite for when they take damage! - Fixed an issue with the reversed-control status that made it *way* too confusing - The shooting star hazards in Winter Star and Richard's Tower no longer take 3 years to show up so you actually have to take care to avoid them now - New jump sound! - Tutorial boss health has been halved - Added list of players who purchased the game before it becomes free-to-play on July 26th - Left and right triggers on controller now act as shortcuts for the vertical and downward Cone Rush
Performance improvements??? Maybe??? I just don't know anymore...
Several layering issues fixed and other small visual tweaks - Adjusted some sound effect volumes and fixed some missing sounds - Slight dialogue changes
Source
Changelog.gg summarizes and formats this update. How we read updates.
