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Steam News11 September 201510y ago

v.1.0.11.1 Patch Notes

Rewrote Power-up code to prevent crashes when collecting a power-up. Increased the base scrolling speed to slightly reduce the time between encounters. Improved frame rate stability during high-cpu usage.

Full notes

Full Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Performance
  • Gameplay
  • Fixes
changedRewrote Power-up code to prevent crashes when collecting a power-up.
changedIncreased the base scrolling speed to slightly reduce the time between encounters.
changedImproved frame rate stability during high-cpu usage.
fixedFixed Idlephobe (green shield guy) getting stuck if he changed states too quickly.
changedReflected bullets will now scale correctly.
changedSpitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit.

Dandy: Or a Brief Glimpse Into the Life of the Candy Alchemist changes

changedRewrote Power-up code to prevent crashes when collecting a power-up.
changedIncreased the base scrolling speed to slightly reduce the time between encounters.
changedImproved frame rate stability during high-cpu usage.
fixedFixed Idlephobe (green shield guy) getting stuck if he changed states too quickly.
changedReflected bullets will now scale correctly.
  • Rewrote Power-up code to prevent crashes when collecting a power-up.

  • Increased the base scrolling speed to slightly reduce the time between encounters.

  • Improved frame rate stability during high-cpu usage.

  • Fixed Idlephobe (green shield guy) getting stuck if he changed states too quickly.

  • Reflected bullets will now scale correctly.

  • Spitball and Popper (upgraded Jumper variants) now correctly continue moving forward when hit.

A huge thank you to everybody who reported bugs! We're testing the content update now. Follow us on Twitter (@wefiends) for spoilers.

Source

Steam News / 11 September 2015

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