Full notes
Full Dandy & Randy DX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- UI and audio
Dandy & Randy DX changes
For this update we focused on fixing bugs and performance improvements.
We have a new Electron version which should run ways better than the old version, but please keep in mind that we could not bring saves over to this version!
So we decided to make it an option when you launch the game - if you pick the Electron version you'll have performance improvements + other bug fixes, and if you pick the NWjs you still get the bug fixes, but without the performance improvement.
Unfortunately this is the only way we could bring improvements to the game.
We strongly advise on starting the game over for the performance, even if you already have a savegame.
Changelog for v1.1:
Fixed a bug where the countdown in Azure Mountains wouldn't reset after dying
Fixed a bug that prevented the player from running away after the boss in Azure Mountains
Made it so the countdown after the Azure Mountain's boss doesn't appear in practice mode
Fixed a pause related bugs where sprites would continue to spawn while the game is paused
Fixed a bug where items spawned by rocks would sometimes go inside walls and getting impossible to collect
Fixed a bug where level titles wouldn't appear fully in some languages
Fixed a bug where frog enemies sometimes couldn't be killed
Added windowed support (press F2 or Right Alt + Enter to toggle between fullscreen and windowed modes)
Exported a new version using Electron, should improve performance a ton compared to the old NWjs
Source
Changelog.gg summarizes and formats this update. How we read updates.
