What changed
1 fix0 additions0 changes0 removals
fixedFix on Dr. Fran's second form's flat sprite coordinates -Correcting Mr. Teef's weapon animation not registering -Correcting main button command icons depending on controller -Fix on Ms. Swing's weapon attack not registering from a specific weapon -Credits updated, fixed a typo, update on dancing Hina's back sprites -Fix on water splash when Bahati ground pounds during swamp stage -Readjustment to Viva and Bahati's side attack (uppercut & belly bump) range -Correcting the enemies' movesets based on their palette swaps from their background area entry coding -Updated enemy formation for last area in the lab stage -Added new screen borders (Arcade Frame B variant, and new Arcade 2 and its B variant) -Collision box for the shorter breakable objects have their height raised -Final stage's weak mooks updated to have more of their elite variants due to severe shortage of them -Gap added on spawning area of the divers inside the sunken ship at the mermaid stage -Some readjustment to the AI to try to keep enemies from leaving the screen when backing away -Fix on the harpies' sudden flipping around after being spawned -Fix on controller display for controller/keyboard not being aligned -Fix on the burglar enemies who ride bikes won't panic but will fall over when a diva respawns -Added dizzy stars on animated weapon enemy
Dancin' Divas changes
fixedFix on Dr. Fran's second form's flat sprite coordinates -Correcting Mr. Teef's weapon animation not registering -Correcting main button command icons depending on controller -Fix on Ms. Swing's weapon attack not registering from a specific weapon -Credits updated, fixed a typo, update on dancing Hina's back sprites -Fix on water splash when Bahati ground pounds during swamp stage -Readjustment to Viva and Bahati's side attack (uppercut & belly bump) range -Correcting the enemies' movesets based on their palette swaps from their background area entry coding -Updated enemy formation for last area in the lab stage -Added new screen borders (Arcade Frame B variant, and new Arcade 2 and its B variant) -Collision box for the shorter breakable objects have their height raised -Final stage's weak mooks updated to have more of their elite variants due to severe shortage of them -Gap added on spawning area of the divers inside the sunken ship at the mermaid stage -Some readjustment to the AI to try to keep enemies from leaving the screen when backing away -Fix on the harpies' sudden flipping around after being spawned -Fix on controller display for controller/keyboard not being aligned -Fix on the burglar enemies who ride bikes won't panic but will fall over when a diva respawns -Added dizzy stars on animated weapon enemy
-Fix on Dr. Fran's second form's flat sprite coordinates -Correcting Mr. Teef's weapon animation not registering -Correcting main button command icons depending on controller -Fix on Ms. Swing's weapon attack not registering from a specific weapon -Credits updated, fixed a typo, update on dancing Hina's back sprites -Fix on water splash when Bahati ground pounds during swamp stage -Readjustment to Viva and Bahati's side attack (uppercut & belly bump) range -Correcting the enemies' movesets based on their palette swaps from their background area entry coding -Updated enemy formation for last area in the lab stage -Added new screen borders (Arcade Frame B variant, and new Arcade 2 and its B variant) -Collision box for the shorter breakable objects have their height raised -Final stage's weak mooks updated to have more of their elite variants due to severe shortage of them -Gap added on spawning area of the divers inside the sunken ship at the mermaid stage -Some readjustment to the AI to try to keep enemies from leaving the screen when backing away -Fix on the harpies' sudden flipping around after being spawned -Fix on controller display for controller/keyboard not being aligned -Fix on the burglar enemies who ride bikes won't panic but will fall over when a diva respawns -Added dizzy stars on animated weapon enemy