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Steam News7 November 20187y ago

Damsel Update - 1.0.1.309

Greetings Agents! We've released an update for Damsel. This update addressess some balance issues that we think will make your experience with the game a smoother, more entertaining one.

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Full Damsel update

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Greetings Agents! We've released an update for Damsel. This update addressess some balance issues that we think will make your experience with the game a smoother, more entertaining one. The biggest change is the removal of most of the minigames completely. For some time now, these minigames have been a fairly divisive and we ultimately couldn't make them fit in a nice way with the rest of the gameplay. The core of Damsel is speed and precision, and these minigames weren't contributing to that. The other big change is the increase in Damsel's starting health from one hitpoint to three. One hitpoint was causing frustration for many players and making combat more forgiving means fewer restarts and more time completing missions. Damsel is most enjoyable when you get into the flow of movement and combat and too many deaths took away that opportunity. Here is the complete list of changes.

What changed

5 fixes0 additions6 changes1 removal
  • Balance
  • Gameplay
  • Server
changedGreetings Agents! We've released an update for Damsel. This update addressess some balance issues that we think will make your experience with the game a smoother, more entertaining one. The biggest change is the removal of most of the minigames completely. For some time now, these minigames have been a fairly divisive and we ultimately couldn't make them fit in a nice way with the rest of the gameplay. The core of Damsel is speed and precision, and these minigames weren't contributing to that. The other big change is the increase in Damsel's starting health from one hitpoint to three. One hitpoint was causing frustration for many players and making combat more forgiving means fewer restarts and more time completing missions. Damsel is most enjoyable when you get into the flow of movement and combat and too many deaths took away that opportunity. Here is the complete list of changes.
removedRemove all minigames except hostage rescue and bomb diffusal.
changedIncrease starting health on all missions to three.
changedLower damage of rockets to two hit points (previously three).
changedHacking a server will now spawn two chellenge enemies.
changedCracking a safe will now spawn three skulls.

Damsel changes

changedGreetings Agents! We've released an update for Damsel. This update addressess some balance issues that we think will make your experience with the game a smoother, more entertaining one. The biggest change is the removal of most of the minigames completely. For some time now, these minigames have been a fairly divisive and we ultimately couldn't make them fit in a nice way with the rest of the gameplay. The core of Damsel is speed and precision, and these minigames weren't contributing to that. The other big change is the increase in Damsel's starting health from one hitpoint to three. One hitpoint was causing frustration for many players and making combat more forgiving means fewer restarts and more time completing missions. Damsel is most enjoyable when you get into the flow of movement and combat and too many deaths took away that opportunity. Here is the complete list of changes.
removedRemove all minigames except hostage rescue and bomb diffusal.
changedIncrease starting health on all missions to three.
changedLower damage of rockets to two hit points (previously three).
changedHacking a server will now spawn two chellenge enemies.
  • Remove all minigames except hostage rescue and bomb diffusal.

  • Lower amount of skull combo required for first super skull to one.

  • Increase starting health on all missions to three.

  • Lower damage of rockets to two hit points (previously three).

  • Address issue with some controllers not connecting correctly.

  • Hacking a server will now spawn two chellenge enemies.

  • Cracking a safe will now spawn three skulls.

  • Fix bug where best time is incorrectly recorded.

  • Fix bug where 0% accuracy is incorrectly reported on mission complete screen.

  • Increase reload speed of shotgun.

  • Fix bug where hostages could be shot when just off screen.

  • Fix bug in bad tutorial that may help better explain the concept of skull dashing.

  • Fix some bad translations that were showing an error.

As always we are open to hearing your thoughts on these and other issues as well. We believe that the game should be a living entity and we don't have any reservations making dramatic changes if we think they will give you a more enjoyable experience. - Anthony

Source

Steam News / 7 November 2018

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