Full notes
Full Damsel update
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What changed
- Gameplay
- UI and audio
- Performance
- Server
Damsel changes
Agents, the DSA has uploaded a new build of Damsel that addresses the following: Game Improvements
Coffins and Clone tanks now spawn skulls when destroyed.
Critical hit counter added to UI.
Critical hit amount balanced, now scales more appropriately.
Combo timer speed made uniform.
Damsel can now jump from ducking.
More tutorials added to start of game.
Damsel will now only shoot enemies while ducking, this allows coffins and other destructibles to be used as cover. This also allows killing an enemy that is behind a hostage. Everything can still be shot while Damsel is standing, including hostages, watch out!
Add enemy variation, Standing Elder.
Bug Fixes
Fix bug where spread of horizontal projectiles is being incorrectly calculated.
Fix bug where player movement velocity is being calculated at the wrong time. Will lead to some performance improvents on some systems.
Fix issues with object pooling causing memory issues.
Fix bug where enemies will occasionally attack walls.
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Source
Changelog.gg summarizes and formats this update. How we read updates.
