HomeGamesUpdatesPricingMethodology
Steam News20 June 20188y ago

Update Notes - Angel (0.9.3.0.230)

Agents, the DSA has uploaded a new build of Damsel that addresses the following: Game Improvements Coffins and Clone tanks now spawn skulls when destroyed. Critical hit counter added to UI.

Full notes

Full Damsel update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes5 additions3 changes0 removals
  • Gameplay
  • UI and audio
  • Performance
  • Server
addedAgents, the DSA has uploaded a new build of Damsel that addresses the following: Game Improvements
changedCoffins and Clone tanks now spawn skulls when destroyed.
addedCritical hit counter added to UI.
addedDamsel can now jump from ducking.
addedMore tutorials added to start of game.
changedDamsel will now only shoot enemies while ducking, this allows coffins and other destructibles to be used as cover. This also allows killing an enemy that is behind a hostage. Everything can still be shot while Damsel is standing, including hostages, watch out!

Damsel changes

addedAgents, the DSA has uploaded a new build of Damsel that addresses the following: Game Improvements
changedCoffins and Clone tanks now spawn skulls when destroyed.
addedCritical hit counter added to UI.
addedDamsel can now jump from ducking.
addedMore tutorials added to start of game.

Agents, the DSA has uploaded a new build of Damsel that addresses the following: Game Improvements

  • Coffins and Clone tanks now spawn skulls when destroyed.

  • Critical hit counter added to UI.

  • Critical hit amount balanced, now scales more appropriately.

  • Combo timer speed made uniform.

  • Damsel can now jump from ducking.

  • More tutorials added to start of game.

  • Damsel will now only shoot enemies while ducking, this allows coffins and other destructibles to be used as cover. This also allows killing an enemy that is behind a hostage. Everything can still be shot while Damsel is standing, including hostages, watch out!

  • Add enemy variation, Standing Elder.

Bug Fixes

  • Fix bug where spread of horizontal projectiles is being incorrectly calculated.

  • Fix bug where player movement velocity is being calculated at the wrong time. Will lead to some performance improvents on some systems.

  • Fix issues with object pooling causing memory issues.

  • Fix bug where enemies will occasionally attack walls.

********************* All Department of Sanguinarian Affairs communications are strictly confidential. If you believe there has been a breach of protocol, please advice your department head immediately. *********************

Source

Steam News / 20 June 2018

Open original post

Changelog.gg summarizes and formats this update. How we read updates.