Full notes
Full Dampf - The Cozy Tower Defense update
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What changed
- Gameplay
- Balance
Dampf - The Cozy Tower Defense changes
The player experience didn't quite live up to the term "cozy" considering the difficulty. Therefore, the attributes of buildings and units were changed as much as possible to make the game feel more fair for every type of player.
Three new difficulty levels have been introduced: Cozy, Default and Survival. Apart from balancing, these give a change to the health points and damage of units.
Difficulties:
Cozy (Preset): -20% on units, +20% on buildings and turrets
Default: 0% change
Survival: +20% on units, -20% on buildings and turrets
Moreover the health points of units and buildings have generally been doubled. The damage of units has been roughly halved. As a result, neither buildings nor units should no longer feel like paper.
The following values have been changed:
Tanks:
+100% HP
-50% damage
Aircraft units have been made slightly stronger to compensate the deficit in health points of buildings.
Zeppelins:
+60% HP
+10% damage
Airplanes:
+40% HP
+40% damage
The boss tank did too much damage, but should remain tanky. Its task is to break your base building, not your defense.
Boss Tank:
-25% damage
Turrets:
Rocket Turrets: Reduce Price Costs slightly to make them more valuable
Machine Turrets: 100/200/300 -> 200/400/600 HP
Rocket Turrets: 60/90/120 -> 100/200/300 HP
Rocket-Gun: 15/20/40 -> 20/40/80 Damage
Air-Rocket-Gun: 12/18/34 -> 15/30/45 Damage
Machine Gun Turret: 18/32/64 -> 21/35/67 Damage
+50% necessary xp amount for turret upgrades
Economy:
Houses: 75/250/500 -> 150/350/600 HP
Houses: +10/+10/+10 Gold income
Factories: 100/160/300 -> 200/400/700 HP
Factories: +5/+10/+20 Building Material
Base Building: 500 -> 800 HP
If you feel like the game should be more easy, consider to post inside the community hub. The difficulty factor can be adjusted easily on the developer side. Enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
