DAIMON BLADES
Steam News 20 October 20257mo ago

Patch 5 – Build n° 114,916

Hey everyone, This update took a bit longer to roll out, as we included several engine-level fixes, audio improvements, and FX optimizations to improve overall stability and visual quality. Thank you for your patience a…

Update log

Full DAIMON BLADES update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

19 fixes1 addition6 changes0 removals
  • Performance
  • Fixes
  • Events
  • Maps
  • UI and audio
  • Store
fixed💥 Crash & Engine FixesFixed several engine-related crashes and rendering issues.
fixed💥 Crash & Engine FixesFixed frequent crashes occurring near boss fights.
fixed💥 Crash & Engine FixesFixed possible crash related to body instances.
fixed💥 Crash & Engine FixesFixed rare crash in the Volumetric Cloud component during initialization.
fixed💥 Crash & Engine FixesFixed potential crash in the Minimap component.
changed💥 Crash & Engine FixesUpdated and stabilized several PSO management and shader compilation systems.

Hey everyone,

This update took a bit longer to roll out, as we included several engine-level fixes, audio improvements, and FX optimizations to improve overall stability and visual quality.

Thank you for your patience and continued feedback ❤️

📢 Patch 5 – Build n° 114,916

💥 Crash & Engine Fixes

- Fixed several engine-related crashes and rendering issues.

- Fixed frequent crashes occurring near boss fights.

- Fixed possible crash related to body instances.

- Fixed rare crash in the Volumetric Cloud component during initialization.

- Fixed potential crash in the Minimap component.

- Updated and stabilized several PSO management and shader compilation systems.

🐞 Bug Fixes

- Fixed an issue where Daimon orbs could not be recovered from destroyed weapons.

- Fixed a problem where NPC conversion could block combat or mission progress in certain encounters (Door Boss, Hermit, Challenge the General).

- Fixed boss immortality issues.

- Fixed Alchemy not working properly on boss maps.

- Fixed Necromantic Control converting NPCs on normal death instead of only during Wrath.

- Fixed Hermit FX and Door Boss FX display issues.

- Fixed explosive NPC sound not stopping in some cases.

- Fixed player cocoon sound not stopping after being freed.

- Fixed Jian F skin (First Person View) arm materials.

- Fixed Saif F pre-order DLC skin (nose).

- Fixed Giant Sword power attack.

- Fixed volumetric fog rendering in lava levels.

🎵 Audio & FX

- Improved music system overlap handling (temporary FMOD fix to prevent theme overlaps – some known issues remain and will be addressed soon).

- Updated Hermit boss VFX and SFX, improving sync between shockwave and sword fall sequences.

- Updated Gatekeeper, Door, and Hermit arenas to better control ambient ritual door sounds.

- Fixed various particle display issues and added extra safety checks to avoid FX-related crashes.

- Added better synchronization between music and combat phases.

💡 Improvements & Optimization

- Shrine Chest UI: improved widget layout and text wrapping for item descriptions.

- Optimized player skin vertex normals.

- Optimized player cloth simulation performance.

- General FX and lighting optimization across boss arenas.

We’re continuing to monitor feedback and reports closely — thanks again for all your support!

Source

Steam News / 20 October 2025

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