DAIMON BLADES
Steam News 7 October 20257mo ago

Patch 1 – Build n° 114,491

📢 Patch 1 – Build n° 114,491 Thanks everyone for the amazing support and feedback during the launch! This first patch focuses on stability improvements, crash fixes, and a few gameplay and balancing tweaks to make your…

Update log

Full DAIMON BLADES update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

8 fixes1 addition15 changes1 removal
  • Balance
  • Gameplay
  • Fixes
  • Performance
  • UI and audio
changed⚔️ BalancingAdjusted the Gate Keeper balance.
changed⚔️ BalancingReworked “Palm of God” ability behavior.
changed⚔️ BalancingVarious gameplay tweaks.
fixed🐞 Bug FixesFixed a rare case where the Fly character could stay invisible after death.
fixed🐞 Bug FixesFixed an issue where private games could still appear public when selected by mouse.
fixed🐞 Bug FixesFixed spawn points in the Prison biome for better player placement.

📢 Patch 1 – Build n° 114,491

Thanks everyone for the amazing support and feedback during the launch! This first patch focuses on stability improvements, crash fixes, and a few gameplay and balancing tweaks to make your runs smoother and more reliable.

⚔️ Balancing

  • Sanctuary now always appears after defeating a boss (100% chance).

  • Adjusted the Gate Keeper balance.

  • Reworked “Palm of God” ability behavior.

  • Various gameplay tweaks.

  • Gate Keeper Boss balancing.

  • Door Boss balancing.

  • Tweaked Door Boss logic in multiplayer.

🐞 Bug Fixes

  • Fixed a rare case where the Fly character could stay invisible after death.

  • Fixed an issue where private games could still appear public when selected by mouse.

  • Fixed spawn points in the Prison biome for better player placement.

  • Fixed missing localization text on biome selection.

  • Fixed an issue where the private match selection was not properly validated in some cases.

💥 Stability & Crashes

  • Fixed multiple crashes related to:

  • Lobby browser

  • PlayerState replication and NetUniqueId

  • Melee weapons during hotjoin

  • Magus entity events

  • Hermit encounters

  • Artifact or OnRep PlayHit logic

  • Input rebind system

  • NPC List Manager

  • AI synchronization during hotjoin

  • General improvements to overall stability and multiplayer synchronization.

  • Portal workaround implemented to prevent potential softlocks.

  • Added additional safety checks to prevent invalid latent actions.

🧩 UI & Menu

  • Fixed issue with player display in the Start Action Menu.

  • Removed unnecessary render rules causing a blue screen focus effect on widgets.

  • Adjusted and secured latent actions handling for safer UI updates.

  • Fixed potential double avatar showing up in the end menu.

We’re actively monitoring your feedback and reports — keep them coming! Next updates will focus on performance improvements, balancing, and co-op polish. We're doing our best to improve the game experience, and quickly address your feedback. We're counting on you to leave a review (that tremendously help us), or update it if some of your grievances have been addressed. Thanks!

Source

Steam News / 7 October 2025

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