Update log
Full DAIMON BLADES update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
- Fixes
- Performance
- UI and audio
📢 Patch 1 – Build n° 114,491
Thanks everyone for the amazing support and feedback during the launch! This first patch focuses on stability improvements, crash fixes, and a few gameplay and balancing tweaks to make your runs smoother and more reliable.
⚔️ Balancing
Sanctuary now always appears after defeating a boss (100% chance).
Adjusted the Gate Keeper balance.
Reworked “Palm of God” ability behavior.
Various gameplay tweaks.
Gate Keeper Boss balancing.
Door Boss balancing.
Tweaked Door Boss logic in multiplayer.
🐞 Bug Fixes
Fixed a rare case where the Fly character could stay invisible after death.
Fixed an issue where private games could still appear public when selected by mouse.
Fixed spawn points in the Prison biome for better player placement.
Fixed missing localization text on biome selection.
Fixed an issue where the private match selection was not properly validated in some cases.
💥 Stability & Crashes
Fixed multiple crashes related to:
Lobby browser
PlayerState replication and NetUniqueId
Melee weapons during hotjoin
Magus entity events
Hermit encounters
Artifact or OnRep PlayHit logic
Input rebind system
NPC List Manager
AI synchronization during hotjoin
General improvements to overall stability and multiplayer synchronization.
Portal workaround implemented to prevent potential softlocks.
Added additional safety checks to prevent invalid latent actions.
🧩 UI & Menu
Fixed issue with player display in the Start Action Menu.
Removed unnecessary render rules causing a blue screen focus effect on widgets.
Adjusted and secured latent actions handling for safer UI updates.
Fixed potential double avatar showing up in the end menu.
We’re actively monitoring your feedback and reports — keep them coming! Next updates will focus on performance improvements, balancing, and co-op polish. We're doing our best to improve the game experience, and quickly address your feedback. We're counting on you to leave a review (that tremendously help us), or update it if some of your grievances have been addressed. Thanks!
Source
