Hey guys, here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics.
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What changed
1 fix0 additions0 changes0 removals
Performance
fixedHey guys, here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics. We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon. You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord. But here is one more exciting announcement! We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17! Tell your friends! We are looking forward to hanging out with you guys this weekend! In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearem Cheers, Karlo PATCH v0.5.3.1 changelog - optimized and changed how volumetric fog works to be less performance impactful - demon damage blur lowered - barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon - vision passive now helps with the demon damage blur - you get demon skill points slower now by default - you get rewarded 2 skill points for each kill now - you get demon points quicker while you are stalking your prey - houses get randomized more now, there is less of them, and they have more complete interiors - added a settings option to remove the alpha sticker - added a settings option to remove lens dirt - removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced - added motion blur - added depth of field - added motion blur setting - added depth of field setting - tweaked looks and feel a bit - added new procedural exterior spawners - fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches - tldr. map should be much more different each match now, plus everything should look bit better :) - fixed some audio init problems
Daemonical changes
fixedHey guys, here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics. We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon. You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord. But here is one more exciting announcement! We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17! Tell your friends! We are looking forward to hanging out with you guys this weekend! In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearem Cheers, Karlo PATCH v0.5.3.1 changelog - optimized and changed how volumetric fog works to be less performance impactful - demon damage blur lowered - barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon - vision passive now helps with the demon damage blur - you get demon skill points slower now by default - you get rewarded 2 skill points for each kill now - you get demon points quicker while you are stalking your prey - houses get randomized more now, there is less of them, and they have more complete interiors - added a settings option to remove the alpha sticker - added a settings option to remove lens dirt - removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced - added motion blur - added depth of field - added motion blur setting - added depth of field setting - tweaked looks and feel a bit - added new procedural exterior spawners - fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches - tldr. map should be much more different each match now, plus everything should look bit better :) - fixed some audio init problems
Hey guys, here is another update while you are waiting for the XP system to be finished. This one is focused on looks and feel, optimization, map variety, and some demon skill mechanics. We also added new exterior spawners for barrels and mannequins, and changed how barrels work. Now, when you explode a barrel, a small fire spawns in its place, which cripples the demon. You can also remove the alpha test sticker in the settings now, as some of you requested on our Discord. But here is one more exciting announcement! We will be having a free weekend paired with a 25% off discount, starting this Thursday - Sep 13, and ending on Sunday - Sep 17! Tell your friends! We are looking forward to hanging out with you guys this weekend! In preparations for it, make sure to visit our discord and say hi: https://discord.gg/fearem Cheers, Karlo PATCH v0.5.3.1 changelog - optimized and changed how volumetric fog works to be less performance impactful - demon damage blur lowered - barrels, when destroyed, now spawn a little fire which last for some time and cripples the demon - vision passive now helps with the demon damage blur - you get demon skill points slower now by default - you get rewarded 2 skill points for each kill now - you get demon points quicker while you are stalking your prey - houses get randomized more now, there is less of them, and they have more complete interiors - added a settings option to remove the alpha sticker - added a settings option to remove lens dirt - removed "bloom" being optional - disabling it influenced the experience too much, visibility greatly reduced - added motion blur - added depth of field - added motion blur setting - added depth of field setting - tweaked looks and feel a bit - added new procedural exterior spawners - fog color tone is now randomly picked each match to add a bit of variety in mood/feel between various matches - tldr. map should be much more different each match now, plus everything should look bit better :) - fixed some audio init problems