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Steam News16 August 20187y ago

Big Weapons And Skills Update Coming Up Soon! Some Of It In a Couple of Days!

Hey everyone, so we finally released the game. Wow, it was intense! Quite literally one of the most stressful and exciting times for us so far.

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0 fixes3 additions1 change0 removals
  • UI and audio
  • Balance
addedHey everyone, so we finally released the game. Wow, it was intense! Quite literally one of the most stressful and exciting times for us so far. The launch was a bit rocky, some stuff broke last minute, as it always does, but we pushed out a few updates and it is all pretty good now. We are still fixing some bugs, redoing the settings menu so it is actually useful as opposed to very limited right now, and so on. Patch coming up today to deal with that. So, we understand some of you are a bit frustrated about the lack of weapons, skills, xp system and what not. We are working on it guys! It's gonna be great, let us show you what we got so far in the store, much of it is nearly done! We are talking 10-14 days max for all of this content to be in the game. We will do it in patches, adding things 1 by 1. TRAPS Humans will be able to find bear traps which can be used to immobilize demon for a couple of seconds. But better be careful where you walk! :)
addedSHOTGUN The first weapon we will add to the game is a sawn-off shotgun! It's almost done, just needs some more polish and ui implementation. This will be a pretty strong weapon where even one shot can kill the demon close range.
changedBARRELS Doesn't sound very exciting does it? Barrels, meh. But, what we plan to do is to eventually give the player a possiblity of carrying barrels around, which can then be used to make interesting and elaborate traps for the demon! Place it near a door, wait for the demon to show up, shoot a barrel and boom he goes!
addedDEMON SKILLS To battle all of this, the demon will need help too. That is why we are making a cool demon skill system. As the match progressess, demon will get demon points, which he can exchange for skills and passives. He will start pretty raw and bare, being just a bit stronger than a human, but couple of points later, he can become a real monster. Demon will get extra points for stalking and killing humans. Passives that will be in the first update: Health, Speed, Vision, Fire Resistance, Jump First skills that will be released are some that are already in there, plus some new ones: Demon Vision (already in the game), Demon Scream (already in the game), Tree Climbing, Invisibility, Demon Locator. Followed by: Disguise (ability to pretend to be human), Levitate, Hellhound(release a hound to find the nearest human and follow him), Demon Trap (put down a demonic trap that will alert you of the humans location and cripple the human) There are exciting times ahead of us guys. We wanted to put all this in before the game is out, but we simply needed more time. Launch couldn't have been delayed because of the many reasons including our budget running out, bad timing later on, release windows, PR and overall momentum. But, that doesn't prevent us to make this game into what we planned all along now. We are in early access after all! Oh, one more thing that is long overdue is the XP system. We will implement that really soon, at first it will only count XP, but we will retroactively award XP awards once they are in the game! That is all from us today guys, we gotta get back to work now. Hey, if you haven't already, make sure to check out our Alpha Testing Highlights video featuring some funny stream moments! It's hilarious. https://www.youtube.com/watch?v=v9RraZqxRtc Thank you for all of your immense support, Karlo

Daemonical changes

addedHey everyone, so we finally released the game. Wow, it was intense! Quite literally one of the most stressful and exciting times for us so far. The launch was a bit rocky, some stuff broke last minute, as it always does, but we pushed out a few updates and it is all pretty good now. We are still fixing some bugs, redoing the settings menu so it is actually useful as opposed to very limited right now, and so on. Patch coming up today to deal with that. So, we understand some of you are a bit frustrated about the lack of weapons, skills, xp system and what not. We are working on it guys! It's gonna be great, let us show you what we got so far in the store, much of it is nearly done! We are talking 10-14 days max for all of this content to be in the game. We will do it in patches, adding things 1 by 1. TRAPS Humans will be able to find bear traps which can be used to immobilize demon for a couple of seconds. But better be careful where you walk! :)
addedSHOTGUN The first weapon we will add to the game is a sawn-off shotgun! It's almost done, just needs some more polish and ui implementation. This will be a pretty strong weapon where even one shot can kill the demon close range.
changedBARRELS Doesn't sound very exciting does it? Barrels, meh. But, what we plan to do is to eventually give the player a possiblity of carrying barrels around, which can then be used to make interesting and elaborate traps for the demon! Place it near a door, wait for the demon to show up, shoot a barrel and boom he goes!
addedDEMON SKILLS To battle all of this, the demon will need help too. That is why we are making a cool demon skill system. As the match progressess, demon will get demon points, which he can exchange for skills and passives. He will start pretty raw and bare, being just a bit stronger than a human, but couple of points later, he can become a real monster. Demon will get extra points for stalking and killing humans. Passives that will be in the first update: Health, Speed, Vision, Fire Resistance, Jump First skills that will be released are some that are already in there, plus some new ones: Demon Vision (already in the game), Demon Scream (already in the game), Tree Climbing, Invisibility, Demon Locator. Followed by: Disguise (ability to pretend to be human), Levitate, Hellhound(release a hound to find the nearest human and follow him), Demon Trap (put down a demonic trap that will alert you of the humans location and cripple the human) There are exciting times ahead of us guys. We wanted to put all this in before the game is out, but we simply needed more time. Launch couldn't have been delayed because of the many reasons including our budget running out, bad timing later on, release windows, PR and overall momentum. But, that doesn't prevent us to make this game into what we planned all along now. We are in early access after all! Oh, one more thing that is long overdue is the XP system. We will implement that really soon, at first it will only count XP, but we will retroactively award XP awards once they are in the game! That is all from us today guys, we gotta get back to work now. Hey, if you haven't already, make sure to check out our Alpha Testing Highlights video featuring some funny stream moments! It's hilarious. https://www.youtube.com/watch?v=v9RraZqxRtc Thank you for all of your immense support, Karlo

Hey everyone, so we finally released the game. Wow, it was intense! Quite literally one of the most stressful and exciting times for us so far. The launch was a bit rocky, some stuff broke last minute, as it always does, but we pushed out a few updates and it is all pretty good now. We are still fixing some bugs, redoing the settings menu so it is actually useful as opposed to very limited right now, and so on. Patch coming up today to deal with that. So, we understand some of you are a bit frustrated about the lack of weapons, skills, xp system and what not. We are working on it guys! It's gonna be great, let us show you what we got so far in the store, much of it is nearly done! We are talking 10-14 days max for all of this content to be in the game. We will do it in patches, adding things 1 by 1. TRAPS Humans will be able to find bear traps which can be used to immobilize demon for a couple of seconds. But better be careful where you walk! :)

SHOTGUN The first weapon we will add to the game is a sawn-off shotgun! It's almost done, just needs some more polish and ui implementation. This will be a pretty strong weapon where even one shot can kill the demon close range.

AK47 Yes. The rumors are true. AK is coming to town. It is a bit further off than the shotgun though, but it should be implemented soon after.

FLASHBANG AND GRENADES Self explanatory there! :)

EXPLOSIONS Various stuff in game will produce explosions, that includes barrels at first, and mines and grenades later!

BARRELS Doesn't sound very exciting does it? Barrels, meh. But, what we plan to do is to eventually give the player a possiblity of carrying barrels around, which can then be used to make interesting and elaborate traps for the demon! Place it near a door, wait for the demon to show up, shoot a barrel and boom he goes!

DEMON SKILLS To battle all of this, the demon will need help too. That is why we are making a cool demon skill system. As the match progressess, demon will get demon points, which he can exchange for skills and passives. He will start pretty raw and bare, being just a bit stronger than a human, but couple of points later, he can become a real monster. Demon will get extra points for stalking and killing humans. Passives that will be in the first update: Health, Speed, Vision, Fire Resistance, Jump First skills that will be released are some that are already in there, plus some new ones: Demon Vision (already in the game), Demon Scream (already in the game), Tree Climbing, Invisibility, Demon Locator. Followed by: Disguise (ability to pretend to be human), Levitate, Hellhound(release a hound to find the nearest human and follow him), Demon Trap (put down a demonic trap that will alert you of the humans location and cripple the human) There are exciting times ahead of us guys. We wanted to put all this in before the game is out, but we simply needed more time. Launch couldn't have been delayed because of the many reasons including our budget running out, bad timing later on, release windows, PR and overall momentum. But, that doesn't prevent us to make this game into what we planned all along now. We are in early access after all! Oh, one more thing that is long overdue is the XP system. We will implement that really soon, at first it will only count XP, but we will retroactively award XP awards once they are in the game! That is all from us today guys, we gotta get back to work now. Hey, if you haven't already, make sure to check out our Alpha Testing Highlights video featuring some funny stream moments! It's hilarious. https://www.youtube.com/watch?v=v9RraZqxRtc Thank you for all of your immense support, Karlo

Source

Steam News / 16 August 2018

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