Full notes
Full Dachs Hunter update
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What changed
- Gameplay
- Maps
- UI and audio
- Fixes
- Balance
Dachs Hunter changes
Improvements:
Music volume slightly reduced during Boss battles.
Added a message on the main menu informing until when the demo will be available.
The Friends Leaderboard, which previously appeared when entering the portal, has now been moved to the board inside the portal room.
A menu showing the map difficulty is now displayed when entering a portal.
Added sound effects to some menus that previously had no sound.
Fixed a minor bug on the minimap.
Fixed a bug in the spellbook.
Added an option to reset game progress to the settings menu.
Added a new HUD to the settings menu.
Balancing:
Some area-of-effect (AOE) spells no longer follow the player.
Adjusted the area size of certain spells.
Significantly reduced the cooldown time of several spells.
Increased the cooldown reduction limit of several spells to 85%, with only some remaining at 50% due to their mechanics.
Adjusted the damage of certain spells.
Map difficulty now varies based on the required magic power, and this information is shown when entering a portal.
Healing potions now spawn randomly across the map.
The HP of various monsters has been reduced, especially elites and bosses.
Damage and attack patterns of some bosses have been modified.
Special monsters (explosive, ranged, etc.) now appear randomly in small numbers instead of in waves.
It is now possible to obtain upgrades to improve the basic attack.
Upgrades have been divided into two groups: one for offensive improvements and another for defensive and utility upgrades.
The Friends Leaderboard has now been moved to the board inside the portal room:
Map difficulty menu when entering a portal:
Source
Changelog.gg summarizes and formats this update. How we read updates.
