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Steam News19 June 202615d ago

Tuning + Some Fixes

Increased the strength of super units in campaign missions that feature them, they're supposed to feel strong and recent changes had weakened them for the other modes, so bringing them in line with the original vision f

Full notes

Full D.O.T. Defence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions5 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • UI and audio
changedIncreased the strength of super units in campaign missions that feature them, they're supposed to feel strong and recent changes had weakened them for the other modes, so bringing them in line with the original vision for the campaign.
changedMade Chromatech HQ produce units faster, and made their grunts a bit faster, to help with early game conquering.
fixedFixed a bug for Escalation mode where changed modifiers weren't properly being respected in map generation.
changedChanged Dimensional Beam's explosion to not damage HQs, to prevent cheesy HQ kills in Skirmish.
changedChanged the surrender UI logic in Global Domination to default to accepting the surrender, as that seems the more intuitive option.
changedThanks for the feedback and helping us debug and balance the game!

D.O.T. Defence changes

changedIncreased the strength of super units in campaign missions that feature them, they're supposed to feel strong and recent changes had weakened them for the other modes, so bringing them in line with the original vision for the campaign.
changedMade Chromatech HQ produce units faster, and made their grunts a bit faster, to help with early game conquering.
fixedFixed a bug for Escalation mode where changed modifiers weren't properly being respected in map generation.
changedChanged Dimensional Beam's explosion to not damage HQs, to prevent cheesy HQ kills in Skirmish.
changedChanged the surrender UI logic in Global Domination to default to accepting the surrender, as that seems the more intuitive option.
  • Increased the strength of super units in campaign missions that feature them, they're supposed to feel strong and recent changes had weakened them for the other modes, so bringing them in line with the original vision for the campaign.

  • Made Chromatech HQ produce units faster, and made their grunts a bit faster, to help with early game conquering.

  • Fixed a bug for Escalation mode where changed modifiers weren't properly being respected in map generation.

  • Changed Dimensional Beam's explosion to not damage HQs, to prevent cheesy HQ kills in Skirmish.

  • Changed the surrender UI logic in Global Domination to default to accepting the surrender, as that seems the more intuitive option.

Thanks for the feedback and helping us debug and balance the game!

Source

Steam News / 19 June 2026

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