In this update4
Full notes
Full D.O.T. Defence update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Balance
D.O.T. Defence changes
New Features
New Faction: Invaders
Alien invaders from beyond have shown up on the world of DOT to eat the chroma seeping into the land from the Chroma Wars. Their main mechanics are:
Units are hatched from eggs that take up space. These can be warmed to hatch faster by various means (like fertilization from the remains of your enemies)
Tripod structures can be directed to get up and walk to new lands, allowing your structures to spearhead your assault. But this comes at a cost, very few Invader structures have long range!
They’re here to stay, and terraform the land, spreading alien flora that can hatch into skitterlings.
Make the enemy work for you! Using their trans dimensional powers, many units/structures can convert enemy infantry to your side using mental beams. (Zombies resist these)
New Biome: Terraformed
New faction means new biome, with some new mechanics:
Fog Banks block LoS but not movement, and can be raised/lowered.
Teleporters allow units to enter and teleporter to the matching exit, allowing for surprise attacks.
Skitterling trees will hatch if exposed to alien flora.
Infested territories will erupt in skitterlings to protect the territory if it is being captured.
New Missions
The first four missions for the invaders run players through the basics of the new faction and their place in this world (they’re the ones invading it!)
New Maps
Peek a Boo: A solo Wave Defence map intended to explore the new biome mechanics.
Foggy Banks: A skirmish map that makes heavy use of fog banks and teleporters.
Updates/Bug Fixes
Fixed a variety of pathfinding/spawning bugs that lead to units getting stuck off of the nav mesh.
Continued tuning structures/units.
Updated physics engine and collisions to optimize.
Tuning powers/structures for better balance.
Tuning endless war mode spawning to ramp up difficulty faster, and slow down the player economy.
Source
Changelog.gg summarizes and formats this update. How we read updates.
