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Steam News21 November 20257mo ago

New Faction is now live!

New Features New Faction: Invaders Alien invaders from beyond have shown up on the world of DOT to eat the chroma seeping into the land from the Chroma Wars.

In this update4

Full notes

Full D.O.T. Defence update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes4 additions7 changes0 removals
  • Store
  • Gameplay
  • Maps
  • Balance
changedNew Faction: InvadersAlien invaders from beyond have shown up on the world of DOT to eat the chroma seeping into the land from the Chroma Wars. Their main mechanics are:
addedNew Faction: InvadersTripod structures can be directed to get up and walk to new lands, allowing your structures to spearhead your assault. But this comes at a cost, very few Invader structures have long range!
addedNew Biome: TerraformedNew faction means new biome, with some new mechanics:
changedNew Biome: TerraformedFog Banks block LoS but not movement, and can be raised/lowered.
changedNew Biome: TerraformedTeleporters allow units to enter and teleporter to the matching exit, allowing for surprise attacks.
changedNew Biome: TerraformedSkitterling trees will hatch if exposed to alien flora.

D.O.T. Defence changes

changedAlien invaders from beyond have shown up on the world of DOT to eat the chroma seeping into the land from the Chroma Wars. Their main mechanics are:
addedTripod structures can be directed to get up and walk to new lands, allowing your structures to spearhead your assault. But this comes at a cost, very few Invader structures have long range!
addedNew faction means new biome, with some new mechanics:
changedFog Banks block LoS but not movement, and can be raised/lowered.
changedTeleporters allow units to enter and teleporter to the matching exit, allowing for surprise attacks.

New Features

New Faction: Invaders

Alien invaders from beyond have shown up on the world of DOT to eat the chroma seeping into the land from the Chroma Wars. Their main mechanics are:

  • Units are hatched from eggs that take up space. These can be warmed to hatch faster by various means (like fertilization from the remains of your enemies)

  • Tripod structures can be directed to get up and walk to new lands, allowing your structures to spearhead your assault. But this comes at a cost, very few Invader structures have long range!

  • They’re here to stay, and terraform the land, spreading alien flora that can hatch into skitterlings.

  • Make the enemy work for you! Using their trans dimensional powers, many units/structures can convert enemy infantry to your side using mental beams. (Zombies resist these)

New Biome: Terraformed

New faction means new biome, with some new mechanics:

  • Fog Banks block LoS but not movement, and can be raised/lowered.

  • Teleporters allow units to enter and teleporter to the matching exit, allowing for surprise attacks.

  • Skitterling trees will hatch if exposed to alien flora.

  • Infested territories will erupt in skitterlings to protect the territory if it is being captured.

New Missions

The first four missions for the invaders run players through the basics of the new faction and their place in this world (they’re the ones invading it!)

New Maps

Peek a Boo: A solo Wave Defence map intended to explore the new biome mechanics.

Foggy Banks: A skirmish map that makes heavy use of fog banks and teleporters.

Updates/Bug Fixes

  • Fixed a variety of pathfinding/spawning bugs that lead to units getting stuck off of the nav mesh.

  • Continued tuning structures/units.

  • Updated physics engine and collisions to optimize.

  • Tuning powers/structures for better balance.

  • Tuning endless war mode spawning to ramp up difficulty faster, and slow down the player economy.

Source

Steam News / 21 November 2025

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