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Steam News27 October 201510y ago

Update 1.2 Bug Fixes

Hi everyone! We've managed to fix a few more bugs and solve a few more issues. Both reported and unreported. Below is a list of what we've done today!

Full notes

Full D/Generation HD update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change2 removals
  • Fixes
  • Gameplay
changedSave Games/Load Games work properly now - previously players could load and the level would have been reset, sometimes trapping players. This has been fixed
removedWalking through doors no longer flickers.
addedPlayers can now go closer to the walls (appearance only)
fixedA major bug which on rare occasions prevented the player moving/firing their gun on the transition from first to second floor has been fixed. Resetting the level on this floor/room also works as intended now too.
fixedLeaderboards* have been tweaked - everyone's scores were the same. This has been fixed and now reflects people's actual scores. You can increase your score(s) by unlocking achievements (250pts), Killing A,B,C and D Gens (2, 4, 8 and 100pts respectively) as well as worms (25pts). You also get points for destroying objects (2pts per object) and saving survivors (25 pts). However you can also lose points as follows; Killed by A,B,C,DGens (2, 5, 9 and 100pts lost each time), killed by a worm (25pts lost each time), killed by environment (Electric pads etc - 2pts each time). You also lose points for killing survivors also (-6pts each time). Only your highest scores will be displayed, so if you lose a few points you will still keep your highest score to show off to others!
removedPlayer can no longer kill the AGens when they are being absorbed/killed by them. They can still be killed by being hit by the Pink lasers on some levels, essentially saving the player.

D/Generation HD changes

changedSave Games/Load Games work properly now - previously players could load and the level would have been reset, sometimes trapping players. This has been fixed
removedWalking through doors no longer flickers.
addedPlayers can now go closer to the walls (appearance only)
fixedA major bug which on rare occasions prevented the player moving/firing their gun on the transition from first to second floor has been fixed. Resetting the level on this floor/room also works as intended now too.
fixedLeaderboards* have been tweaked - everyone's scores were the same. This has been fixed and now reflects people's actual scores. You can increase your score(s) by unlocking achievements (250pts), Killing A,B,C and D Gens (2, 4, 8 and 100pts respectively) as well as worms (25pts). You also get points for destroying objects (2pts per object) and saving survivors (25 pts). However you can also lose points as follows; Killed by A,B,C,DGens (2, 5, 9 and 100pts lost each time), killed by a worm (25pts lost each time), killed by environment (Electric pads etc - 2pts each time). You also lose points for killing survivors also (-6pts each time). Only your highest scores will be displayed, so if you lose a few points you will still keep your highest score to show off to others!

Hi everyone! We've managed to fix a few more bugs and solve a few more issues. Both reported and unreported. Below is a list of what we've done today!

  • Save Games/Load Games work properly now - previously players could load and the level would have been reset, sometimes trapping players. This has been fixed

  • Walking through doors no longer flickers.

  • Players can now go closer to the walls (appearance only)

  • A major bug which on rare occasions prevented the player moving/firing their gun on the transition from first to second floor has been fixed. Resetting the level on this floor/room also works as intended now too.

  • Leaderboards* have been tweaked - everyone's scores were the same. This has been fixed and now reflects people's actual scores. You can increase your score(s) by unlocking achievements (250pts), Killing A,B,C and D Gens (2, 4, 8 and 100pts respectively) as well as worms (25pts). You also get points for destroying objects (2pts per object) and saving survivors (25 pts). However you can also lose points as follows; Killed by A,B,C,DGens (2, 5, 9 and 100pts lost each time), killed by a worm (25pts lost each time), killed by environment (Electric pads etc - 2pts each time). You also lose points for killing survivors also (-6pts each time). Only your highest scores will be displayed, so if you lose a few points you will still keep your highest score to show off to others!

  • Player can no longer kill the AGens when they are being absorbed/killed by them. They can still be killed by being hit by the Pink lasers on some levels, essentially saving the player.

*Because of these changes to leaderboards, we've had to reset everyone's scores (which were all 10,000 anyway). So now they should properly reflect your actual score! *** We have enabled the Unity Dialog, allowing you to choose your resolution, however we have not yet been able to hide the Inputs tab. Please do not change these settings as it could very well break your game!!! *** As always, any issues let us know! Cheers, West Coast Software Team

Source

Steam News / 27 October 2015

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