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Steam News5 June 20261mo ago

Minor Demo Patch/Update (v0.5.2)

Hey there! As always, thank you for trying out the demo so far. For this update, we fixed a couple more bugs found from the demo launch and changed a few things.

Full notes

Full D-BEAT HEROES update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey there! As always, thank you for trying out the demo so far. For this update, we fixed a couple more bugs found from the demo launch and changed a few things. Thanks to everyone that contributed bug reports to find some tricky cases!

What changed

3 fixes0 additions0 changes0 removals
  • Fixes
  • UI and audio
fixedHey there! As always, thank you for trying out the demo so far. For this update, we fixed a couple more bugs found from the demo launch and changed a few things. Thanks to everyone that contributed bug reports to find some tricky cases!
fixedBUGFIX Fixed an issue with collision in the Northwest part of Downtown. Disabled bringing up the pause menu during transitions and during results screen. Fixed issues with various Downtown areas not colliding properly and creating early battles as a result. Fixed issue with enemy not running into you in Downtown areas.
fixedADJUSTMENT Resolved tilemap layer issues in the Downtown areas. Modified all battle grids in the city to now teleport you back to a specific position after combat is over. Modified Blue Line ability to have its attack cancellation start slightly earlier. Modified Big Bomb ability to have its landing position shifted to match hitbox area. Modified Flamethrower ability to make SFX stop when ability ends/gameover.

D-BEAT HEROES changes

fixedHey there! As always, thank you for trying out the demo so far. For this update, we fixed a couple more bugs found from the demo launch and changed a few things. Thanks to everyone that contributed bug reports to find some tricky cases!
fixedBUGFIX Fixed an issue with collision in the Northwest part of Downtown. Disabled bringing up the pause menu during transitions and during results screen. Fixed issues with various Downtown areas not colliding properly and creating early battles as a result. Fixed issue with enemy not running into you in Downtown areas.
fixedADJUSTMENT Resolved tilemap layer issues in the Downtown areas. Modified all battle grids in the city to now teleport you back to a specific position after combat is over. Modified Blue Line ability to have its attack cancellation start slightly earlier. Modified Big Bomb ability to have its landing position shifted to match hitbox area. Modified Flamethrower ability to make SFX stop when ability ends/gameover.

Changelist (v0.5.2):

  • BUGFIX

    • Fixed an issue with collision in the Northwest part of Downtown.

    • Disabled bringing up the pause menu during transitions and during results screen.

    • Fixed issues with various Downtown areas not colliding properly and creating early battles as a result.

    • Fixed issue with enemy not running into you in Downtown areas.

  • ADJUSTMENT

    • Resolved tilemap layer issues in the Downtown areas.

    • Modified all battle grids in the city to now teleport you back to a specific position after combat is over.

    • Modified Blue Line ability to have its attack cancellation start slightly earlier.

    • Modified Big Bomb ability to have its landing position shifted to match hitbox area.

    • Modified Flamethrower ability to make SFX stop when ability ends/gameover.

If you have any more feedback or bug reports, let us know! We'd love to hear your feedback!

You can also follow our socials or join our Discord for more!

Twitter/X:

https://x.com/dbh_project

Bluesky:

https://bsky.app/profile/jqtran.dev

Discord:

https://discord.jqtran.dev/

Youtube:

TBA

Source

Steam News / 5 June 2026

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