Full notes
Full Cylne update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
The third update for Cylne is now available
http://steamcommunity.com/sharedfiles/filedetails/?id=455193469 There is Level Design, Menu and Sound Design improvements (and a little more explanations about the game) based on players videos and feedbacks : Main Menu - Start page improved. - Chapter selection page improved (hints added).
Chapter 2 - Scene 3
Piano's keyboard level design improved.
Chapter 3 - First jump zone improved
jump height increased. - Vertigo sequence : platform (root in the air) width increased to avoid too many drops. - Before glass area : platform added to avoid falling. - Glass area : fog zone increased (player can see better the special elements around). Chapter 6 inspired by Prometheus myth - First cutscene improved. - Fixed : third cutscene (player could move during this sequence). - Metal plateform : fog time increased (the player has more time to watch the environment around). - Third lens flare in the void : the player has more space to walk (it avoids too many drops). Sound Design improvements - Creaks (/sand) sounds for each chapter. - Electricity sounds (Chapter 2). - Fire sounds (Prometheus Chapter). Credits - Secound page (grammar errors). - Thanking page. Steam description page - Cylne's aim highlighted. Thanks http://store.steampowered.com/app/346550/
Source
Changelog.gg summarizes and formats this update. How we read updates.
