In this update5
Full notes
Full Cyclotronica update
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What changed
- Gameplay
- Balance
Cyclotronica changes
Months Of Obsessive QA Are Beginning To Pay Off.
Jason here, junior Dev and Designer for Cyclotronica. I've been working on this update for some months now, and learning a lot more about coding along the way. Dad/Randy/Our Senior Dev has been teaching me how to code in Unity for a couple years now so this was sort of a final Exam to get this latest update out. I'm therefore pleased/relieved to announce more progress on Cyclotronica!
New Stuff:
Cyclotron Track Builder
We've added a brand new Track Builder with well over 300+ Track Section Prefabs with which you can now construct YOUR VERY OWN PARTICLE ACCELERATOR -- and of course the ability to Save and Load your own Tracks. Right now everything's in Single Player BUT this will also be a jump-off point for Players to host their own Cyclotron Races and Crucible Battles later. There's a Materials Selector and a selection of different series of Accelerator Tunnel Prefab parts... Coils, Curves, and Straightaways, Gates and Ramps, Hazards, Particle Emitters, etc.
I'm just cracking into designs for the tracks myself and will be releasing lots more parts and deeper Series Prefabs. Right now most Prefabs go up to about Mark V or VI. I could easily see them going up to XIII. The speeds you can attain are really something. Remember: There is no cap on the speed boost you can obtain from Electrons in Cyclotronica, and we pledge that there never will be. Stay negatively charged, Friends!
Isotope Chamber Minigame
The Isotope Chamber Minigame is in full service, less the online Leaderboard Stats [which we plan on doing for sure, and we'll sync all top scores when that happens].
The Isotope Chamber is a simple Clicker Minigame where you fire subatomic particles and antiparticles at Atoms you have created to try to discover as many different Isotopes as you can. We already had it out with version 1.0.1, but our Atom system wasn't fully fleshed out and we only had a measly 1,200 out of the now nearly 3,200 Isotopes known to Science. (I hit the books and made sure we had every Isotope discovered).
Now that the Isotope Data Set is COMPLETE, you can start from a simple Hydrogen Atom and bombard it with Neutrons until it becomes Helium, then Lithium and so on up to the very heaviest elements, or go from the heaviest elements and get chain fission reactions and mayhem in the chamber that would absolutely kill you dead in Campaign Mode. Chip away at Atoms a bit at a time and watch them fall to pieces or detonate with the Antiproton and Antineutrons.
All of the Isotopes have real half-lives calculated in real time, so theoretically you could leave the game running for millions of years and never get some Isotopes to decay unless you shoot them.
Isotope Chamber now keeps track of your stats, showing:
How many unique Isotopes you've Discovered,
The number of Atoms you manually Created,
The number of Particles/Antiparticles you Emitted in the Chamber, and
Elapsed Time.
Top Ten Scores as you continue playing. It weights scores by Discovered Isotopes over Time, with a minor portion being from Atom and Particle Spawns
We have more ideas on score weighting and future plans for how the Isotope Chamber works. Meanwhile...
Improvements:
Upgrades:
Atom Catalog has been overhauled to work more with our vision going forward where it will be a sort of Atomic Spellbook. Atoms to be awarded to the Player through mission interactions stack up in Queue and are issued when a Player beats a
Source
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